Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –FluidNinja LIVE 实时流体互动特效4.26最新版
大小:54M
为PC和移动应用程序提供实时响应的2D流体模拟,包括体积雾和云、尼亚加拉系统、预设和内存管理。
主要特征
准备好驾驶用户设备立体云、雾和尼亚加拉系统
自主:按照三步设置,响应流体模拟演员可以放置在水平
可嵌入:流体模拟演员组件可以添加到用户定义的类,棋子,车辆
可扩展:可以针对普通移动设备进行优化,或者运行4k模拟容器
为用户材质和渲染目标暴露的模拟缓冲区(密度、速度、压力)
输入
纹理[静态],材质[动态]
场景捕捉和流式视频
静态和动态网格,骨骼网格(骨骼,插座)
物理块和析构块
用户通过鼠标和触摸屏手势
。
技术细节
LOD、基于邻近的睡眠/唤醒、内存池
基于预设的仿真管理
暴露的变量和带注释的蓝图
可以通过序列器设置关键帧
用户可编辑的输出材料
28个演示级别,提供使用示例
关卡和游戏设计
Live支持一种带有多个本地fluidsim容器的设计方法,用于角色和区域效果
Live不是一个健壮的“全球系统”——它是为大量分散的、局部的交互而设计的
落实
NinjaLive是一个紧凑的虚幻项目——它的功能集可以通过合并在游戏中使用
它基于标准的虚拟资产(蓝图、材料)
直播不依赖尼亚加拉瀑布——但可以用来驱动尼亚加拉瀑布
不包含C++代码、预编译元素或第三方内容
烹饪、编译和包装测试针对Windows PC、苹果、iOS和Android Mobile
。
标签
交互式流体火焰模拟评估包装材料的颜色打印体积烟雾实时视觉效果
Real-time, responsive 2D Fluid Simulation for PC and Mobile apps, featuring Volumetric Fog and Clouds, Niagara Systems, Preset and Memory Management.
Key features
Ready to drive UE Volumetric Clouds, Fog and Niagara Systems
Autonomous: following a three step setup, responsive fluid simulation Actors could be placed on level
Embeddable: fluid sim Actor Component could be added to user defined classes, pawns, vehicles
Scalable: could be optimized for average mobile devices – or run a 4k simulation container
Simulation buffers (density, velocity, pressure) exposed for User Materials and RenderTargets
Input
Textures [static], Materials [animated]
SceneCaptureCamera and Streaming video
Static and Dynamic meshes, Skeletal Meshes (Bones, Sockets)
PhysicsBodies and Destructibles
User gestures via mouse and touchscreen
.
技术细节
LOD, Proximity based Sleep/Wake, Memory Pooling
Preset-based simulation management
Exposed variables and annotated blueprints
Could be keyframed via Sequencer
User editable Output Materials
28 demo levels providing usage examples
Level & game design
Live is supporting a design approach with multiple, local fluidsim containers for character and area effects
Live is not a robust “whole world system” – it is designed for a multitude of dispersed, local interactions
Implementation
NinjaLive is a compact Unreal Project – its feature set could be utilized in games by merging
It is based on standard Unreal assets (Blueprints, Materials)
Live does not rely on Niagara – but could be used to drive Niagara
Does not contain C++ code, pre-compiled elements, or third party content
Cooking, compiling and packaging is tested for Windows PC, Apple, iOS and Android Mobile
.
标签
INTERACTIVE FLUIDFIRESIMULATIONASSET PACKMATERIALSWATERBLUEPRINTSVOLUMETRIC SMOKEREALTIME VFXCLOUDSSMOKEVISUAL EFFECTSFOGFLUIDPRESET
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