时长3h 30m 包含项目文件 1920X1080 MP4 大小:1.33G 共 语言:英语

标题:整平-物质设计中的地形侵蚀-博丹·比卢斯
信息:
物质设计师是当今最通用的程序之一。在本教程中,博丹·比卢斯分享了他的另一个物质设计师用例的技术——如何在程序上创建看起来真实的侵蚀地形。一步一步地,博丹带领您完成创建山脉形状、侵蚀节点、彩色地图以及最终展示的过程。

对于环境艺术家来说,这个教程已经来了很久了。与使用传统的地形侵蚀软件相比,您将在本教程中学习的技术使您能够几乎立即看到结果,并且输出总是可平铺的。

无论您是经验丰富的游戏艺术家、学生还是刚刚起步的人,都可以学习本教程,学习一些基本的技能和工作流程,帮助您更快、更迭代地工作,并具有更大的灵活性。

博丹是一名在波兰工作的环境艺术家。他热爱艺术和游戏,擅长为游戏创造道具、环境资产和纹理。物质设计师是他最喜欢的创造程序材料的工具。他从事过涉及平面力学和烹饪的模拟项目,以及Evropa Universals和其他项目。

目录:
引文
基本形状
河流侵蚀
设置节点
斜率遮罩
流动节点
创建遮罩
水层
基色
制造噪音
扭曲输入
噪声输入
高级颜色
流动暴露
最终材质
渲染

使用的软件:
Substance Designer
– Marmoset Toolbag

水平

中间体

Duration 3h 30m Project Files Included MP4

Title: Levelup – Terrain Erosion in Substance Designer – Bohdan Bilous
Info:
Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case – how to create realistic looking eroded terrain procedurally. Step-by-step, Bohdan walks you through the process of creating mountain shapes, erosion nodes, color maps, as well as final presentation.

For the environment artist, this tutorial has been a long time coming. Compared to using traditional terrain erosion software, the techniques you will learn in this tutorial enables you to see results almost instantly, with the added benefit of the output always being tile-able.

Whether you’re a seasoned game artist, student, or someone just starting out, pick up this tutorial and learn some essential skills and workflows that will help you work faster, more iteratively, and with greater flexibility.

Bohdan is an Environment Artist working in Poland. He is passionate about art and games, and specializes in creating props, environment assets and textures for games. Substance designer is his favorite tool for creating procedural materials. He has worked on simulation projects that involve plane mechanics and cooking, as well as Evropa Universals and others.
Chapters

Reference
Base Shape
Fluvial Erosion
Set up Nodes
Slope Mask
Flow Node
Creating Masks
Water Layer
Base Color
Creating Noise
Warp Input
Noise Input
Advanced Color
Flow Exposure
Finalizing Material
Rendering
Software Used

Substance Designer

– Marmoset Toolbag

Level

Intermediate