持续时间2h 包含项目文件 1280X720 MP4 大小解压后:3.68G 语言:英语+中文字幕(机译)
标题:艺术站-UE4游戏引擎管道教程
信息:
在UE4中,创建一个岩石资产管道的完整运行,以使用从零开始制作的材料。在Zbrush中创建一系列耕作纹理,为UE4动态岩石材质驱动不同的地形效果。本教程首先使用Maya中的绘画效果和Zbrush中的雕刻手工创建tilling纹理。然后在UE4中创建一个具有顶点绘制和动态Z向上覆盖的主材质。最后,创建草卡和一个大型岩石雕塑,以整合和汇集一个管道,快速轻松地创建岩石环境。
技能水平
中级,你应该熟悉基本的菜单和工作流程与Zbrush,Maya,Photoshop和虚幻引擎
目录
–从Maya、Zbrush和Photoshop中的从头开始,到UE4中设置的最终材料,120分钟的演示涵盖了整个岩石管道的创建。
–1280X720 分辨率
–低分辨率游戏就绪网格
-Zbrush (4R8)文件
-纹理文件,用于填充纹理和高分辨率岩石烘焙纹理
-UE4项目内容包括顶点测试、最终岩石主材料和草卡材料创建的所有材料
许可
Duration 2h Project Files Included MP4
Info:
A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating grass cards and a large rock sculpture to integrate and bring together a pipeline for quick and easy rock environment creation.
Artstation – Rock UE4 Game Engine Pipeline Tutorial
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine
Contents
– 120 minute walk through covering the entire rock pipeline creation from scratch in Maya, Zbrush, and Photoshop to final material set up in UE4.
– 1080 Resolution
– Low res game ready meshes
-Zbrush (4R8) files
-Texture files For tilling textures and high res rock bake textures
-UE4 project content including all materials created both vertex testing, final rock master material, and grass card material
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