wingfox–虚幻引擎4中的3D游戏就绪环境

内容:高清视频1920X1080 mp4+项目文件 大小解压后:5.07G

语言:英语
持续时间:10小时47分钟
软件:Substance Painter2020.1.2 ;3DS Max 2020 Unreal Engine 4.25.1
系统:UE4和 Substance Painter 2020的基本要求
项目文件:一个最大值插件和一个参考文件

教程目录:
0预告片
1介绍注意事项
2参考文献和模板
3模块和三页纸
4.1灰色拳击-开始封锁第1部分
4.2灰色拳击-开始封锁第2部分
5.1详细封锁第1部分
5.2详细封锁第2部分
5.3详细封锁第3部分
6照明介绍
7FX介绍
8.1装饰板第1部分
8.2装饰板第2部分
8.3装饰板第3部分
9.1纹理和光照贴图的UV贴图第1部分
9.2纹理和光照贴图的UV贴图第2部分
10.1最终零件建模第1部分
10.2最终零件建模第2部分
10.3最终零件建模第3部分
10.4最终零件建模第4部分
11.1创建纹理第1部分
11.2创建纹理第2部分
12.1创建材料第1部分
12.2创建材料第2部分
13.1讲故事第1部分
13.2讲故事第2部分
13.3讲故事第3部分
13.4讲故事第4部分
14渲染

Wingfox – 3D Game-Ready Environment In Unreal Engine 4
The course is updated on a weekly basis. We offer a discounted price when the course is in the process of being updated. You will get this course at $49. Once the course has been completed, the original price will be restored to $99. There is no extra fee for the updated chapters. You just need to pay once time. However, you need to aware that all the courses on our website are not available offline.

Content: HD Videos + Project Files
Duration: 10hours47minutes
Software: Substance Painter2020.1.2 ; 3DS Max 2020 ; Unreal Engine 4.25.1
System: Basic requirements for UE4 and Substance Painter 2020
Project file: A plugin for Max and a References.pur file

0 Trailer
1 Intro dos and donts
2 References and moodboards
3 Modules and trimsheets
4.1 Grey boxing – starting blockout part 1
4.2 Grey boxing – starting blockout part 2
5.1 Detailed blockout part 1
5.2 Detailed blockout part 2
5.3 Detailed blockout part 3
6 Introduction to lighting
7 Introduction to FX
8.1 Trim sheets part 1
8.2 Trim sheets part 2
8.3 Trim sheets part 3
9.1 UV mapping for textures and lightmap part 1
9.2 UV mapping for textures and lightmap part 2
10.1 Modeling final pieces part 1
10.2 Modeling final pieces part 2
10.3 Modeling final pieces part 3
10.4 Modeling final pieces part 4
11.1 Creating textures part 1
11.2 Creating textures part 2
12.1 Creating materials part 1
12.2 Creating materials part 2
13.1 Storytelling part 1
13.2 Storytelling part 2
13.3 Storytelling part 3
13.4 Storytelling part 4
14 Rendering