MP4 |视频:h264,1920×1080 |音频:aac,44100 Hz,|时长:18h:01分钟:03s |文件大小:8.79 GB 共53小节课 含工程素材
流派:电子学习|语言:英语

使用软件:Zbrush 3dmax Substance Painter Marmoset Toolbag ue4

在本课程中,你将经历一个全身游戏角色的修饰、展开、烘焙和纹理化的整个过程。我们将从抽取和导出我们的角色开始。然后我们将使用3ds Max制作我们角色的低多边形版本。我将讨论拥有干净的拓扑结构的重要性,这将使你的角色易于动画和创建UV。经过修饰的过程后,我们将展开我们的角色。我们将展开我们的网格,这样我们就可以创建适合我们的三维模型的纹理。我将讨论什么是一个干净的UV设置,如何优化你的UV纹理空间,以及最快和最有效的方法来创建你的UV。

在我们打开之后,我们将准备在实体绘画中进行烘焙和纹理化。我们将从我们的高多边形网格中提取我们的细节,这样我们就可以将它们用于我们的低多边形网格。我们将通过使用不同类型的刷子、模板、过滤器、生成器和智能材料来创建逼真的皮肤、伤口、划痕、金属、皮革和纹身。

纹理化后,我们将把我们的角色放在虚幻游戏引擎中,以检查我们的角色在实际游戏中会如何出现。最后,我们将在狨猴工具包和实体画家中为我们的角色创建一个良好的视觉呈现。如果你决心把你的高分辨率雕刻一直到一个完全生产就绪的网格,那么这个课程就是为你准备的。

1.介绍
2.修饰
3.打开
4.烘焙和纹理化
5.展示





MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz, | Duration: 18h: 01mins :03s | Size File: 8.79 GB
Genre: eLearning | Language: English

In this course, you will be taken through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating and exporting our character out of Zbrush. Then we will make a low poly version of our character using 3ds Max. I will go over the importance of having clean topology that will make your character easy to animate and create UVs for. After going through the process of retopologizing, we will unwrap our character. We will unfold our mesh so we can create textures that will fit our 3d model. I will discuss what makes a clean UV set, how to optimize your UV texture space, and the fastest and the most efficient ways to create your UVs.

After we unwrap, we will be ready for baking and texturing in Substance Painter. We will go through the process of extracting our details from our high poly mesh so we can use them for our low poly mesh. We will create realistic skin, wound, scratches, metal, leather, and tattoo by using different types of brushes, stencils, filters, generators, and smart materials.
After texturing, we will put our character inside Unreal game engine to check out how our character will appear in an actual game. At the end, we will create a nice visual presentation of our character in Marmoset Toolbag and Substance Painter. If you are determined to take your high res sculpt all the way to a completely production ready mesh, then this course is for you.

1.Intro
2.Retopologizing
3.Unwrapping
4.Baking and Texturing
5.Presentation