时长3h 51m 1920X1080 MP4 大小解压后:2.32G 语言:英语

Gnomon Workshop-生物设计导论第一卷
信息:
一鸣惊人的生物和怪物都是从某个地方开始的:有一个草图。高级角色和生物概念艺术家凯尔·布朗展示了他通过为电影、电视、游戏和广告项目设计高知名度的生物而掌握的业内成熟的工作流程。他为期3.5小时的研讨会揭开了让生物复活的神秘面纱,第一卷专门讲述素描和想法探索阶段。

在深入生物设计世界之前,你会遇到许多问题。你如何让一个无法想象的生物存在?它应该有多大、多小、多危险还是多强?这个生物会占据什么环境,扮演什么角色?它会有什么独特的技能或者特质吗?凯尔讨论了如何通过应用基本的设计原则,你可以建立一个坚实的基础来工作,并最终创造一个能引起观众共鸣的生物——同时仍然感觉新鲜和新颖。

从最初的研究和方法阶段开始,Kyle展示了使用参考文献作为新设计的火花的重要性,激发了新的形状,同时始终将设计决策植根于现实世界的解剖学和生理学。然后,研讨会进入轮廓探索,使用简单的二值结构来关注形状。接下来是高级拇指钉钉,凯尔应用二级表单,同时确保所有内容仍然以小的、一口大小的比例阅读。

接下来的探索过程是将最初的缩略图充实成更清晰的草图,改变形状和设计语言,为一个生物简报创建多次迭代。为了完成研讨会,最终设计被转化为最终演示的四分之三的姿势——无论是针对您的投资组合还是客户。

观看《生物设计入门:第2卷》和凯尔·布劳一起探索如何在Photoshop中给你的生物概念上色。
Duration 3h 51m MP4

Title: The Gnomon Workshop – Introduction To Creature Design Volume 1
Info:
Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on high-profile creature designs for film, television, games, and advertising projects. His 3.5-hour workshop demystifies the process of bringing creatures to life, with Volume 1 dedicated to the sketching and idea-exploration phase.

Before delving into the world of creature design, you’ll encounter many questions. How do you bring an unimagined creature into existence? How big, small, dangerous, or strong should it be? What environment will the creature be occupying and what role does it play? Will it have any unique skills or traits? Kyle discusses how, by applying fundamental design principles you can build a solid foundation to work from, and ultimately create a creature that will resonate with audiences — while still feeling fresh and original.

Kicking off with the initial research and methodology phase, Kyle shows the importance of using references to serve as a spark for a new design, inspiring new shapes while always rooting design decisions in real-world anatomy and physiology. The workshop then moves into silhouette exploration using simple two-value construction to focus on shapes. Advanced thumbnailing follows, where Kyle applies secondary forms while ensuring that everything still reads at a small, bite-sized scale.

The following exploratory process takes the initial thumbnails and fleshes them out into more resolved sketches, varying the shape and design language to create multiple iterations for a creature brief. To complete the workshop, the final design is translated into a three-quarter pose for the final presentation — whether it’s for your portfolio or a client.

Watch Introduction to Creature Design: Volume 2 With Kyle Brow to explore how to color your creature concepts in Photoshop.