时长4h 24m 1920X1080 MP4 语言:英语 大小解压后:3.91G

The Gnomon Workshop——为Maya生产创造风格化的面部装备
信息:
脸谱是动漫行业最抢手的人才之一。一个伟大的面部装配工将拥有技术和艺术技能来为角色实现平滑和吸引人的面部表情,无论他们是为电影、电视、游戏还是虚拟现实而创作的。

在这个4小时的研讨会上,索尼影视动画公司的角色装配工赫克托·亚伯拉罕·托雷斯展示了如何创建一个适合制作的风格化面部装备。他分享了分成12章的各种技术,以帮助你充分学习和理解如何为角色面部创造广泛的运动。

赫克托开始了研讨会,介绍了索具的基础知识,解释了面部解剖的重要性——即使是在处理风格化的角色时。赫克托的拓扑技巧将确保您在处理3D角色时能够实现出色的面部变形,您将探索赫克托用来创建完整面部装备的各种屡试不爽的雕刻技术。

为了确保高质量的工作——正如业界所期望的那样——赫克托还展示了如何创建一个带有控件的面部用户界面,帮助您使您的钻机更加专业。

Duration 4h 24m MP4

Title: The Gnomon Workshop – Creating Stylized Facial Rigs For Production In Maya
Info:
Facial rigging is one of the most sought-after talents in the animation industry. A great facial rigger will have both technical and artistic skills to achieve smooth and appealing facial expressions for characters, whether they’re being created for film, TV, games, or VR.

In this 4-hour workshop, Hector Abraham Torres, a Character Rigger at Sony Pictures Animation, reveals how to create a stylized facial rig suitable for use in production. He shares a variety of techniques broken down into 12 chapters to help you fully learn and understand how to create a wide range of motion for character faces.

Hector starts the workshop by introducing the basics of rigging and explaining the importance of facial anatomy — even when working with stylized characters. Hector’s topology tips will ensure you are able to achieve great facial deformations when working with 3D characters, and you’ll explore the various tried-and-tested sculpting techniques Hector uses to create a full facial rig.

To ensure high-quality work — as expected in the industry — Hector also shows how to create a Facial User Interface with controls that will help you to make your rigs more professional.