类型:eLearning | MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz

语言:英语|大小:20.7 GB |时长:23.5小时

深入的课程,创造现实的外部环境使用Maya, Zbrush, Substance Painter

说明
嗨,伙计们,你们想为商业或电影创造一个真实的3D场景,但不知道如何开始?如果是这样的话,那么我欢迎你来到Nexttut教育´电影的环境创造。我的名字是亚伯拉罕利尔,我是一个3D艺术家和制片人,我在这个行业有8年的经验。目前我领导自己的工作室Critical Hit,为娱乐业设计和制作项目。
报名理由:本课程结束后,您将能够从概念图中重建3D环境。你将了解所有必要的步骤,以创造不同的道具,部分,灯光和纹理需要得到最好的结果为您的投资组合。

在本课程中,您将学习
摄像机匹配
道具造型
雕刻
UV映射
纹理
阿诺德渲染
电影灯光
后期制作

我将通过在场景中阻塞并获得正确的比例来开始课程。之后,我们将开始建模所有不同的道具,让他们准备纹理。一旦所有的道具都准备好了,我们将Uv映射他们,我们将开始构建场景的灯光。最后,我们将纹理的整个场景,并确保它看起来最好的,然后我们跳进Photoshop为我们的图像的最后润色。
谁应该报名:我为中级学生和艺术家设计了这门课程,他们想提高自己作为环境艺术家的技能,从零开始创造自己的场景。在本课程中,我将使用Maya、Zbrush、Substance Painter、Photoshop和Arnold渲染器,因此请确保正确安装所有这些渲染器。

你将学到什么
环境建模
纹理
阿诺德渲染
电影灯光

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | VTT | Size: 20.7 GB | Duration: 23.5 hours
In depth course to create realistic exterior environment using Maya, Zbrush, Substance Painter for Intermediate students

Description
Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education´s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.

In this Course, you will be learning

Camera Matching

Prop Modelling

Sculpting

UV Mapping

Texturing

Rendering with Arnold

Cinematic Lighting

Post Production

I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.

Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.

What you’ll learn
Environment Modeling
Texturing
Rendering with Arnold
Cinematic Lighting