MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch

语言:英语+中英文字幕(云桥CG资源站 机译) |时长:55节课(8小时53分钟)|大小:6.72 GB

虚幻引擎通过创建一个完整的射手游戏!

说明此套教程已更新 点此获取完整版课程



你会学到:
学习所有翻译成虚幻引擎5的技能!
通过创建一个完整的射手游戏来学习虚幻引擎游戏开发。
深入体验虚幻引擎动画、材料、特效和游戏性!
学习虚幻引擎的代码库。

要求
C++基础的理解(上我的C++课!)

描述
课程兼容任何版本的虚幻引擎,包括虚幻引擎5!




这是网上最全面的虚幻引擎教程系列。你将创建一个完整的射击游戏,具有AAA质量的游戏玩法。学习射手游戏玩法背后的理论,然后在这个美好的游戏项目中实现。涵盖的主题有:

人物塑造和运动

电脑和控制台控制器的输入

动画蓝图的广泛使用(和动画实例,他们的C++父母)

1D和2D·布伦斯佩斯

扫射

原地转弯

目标偏移

反向运动学

动画曲线

跑步时身体前倾

蹲伏(动态调整胶囊大小)

跑步时转动臀部

带有反冲动画的武器射击

再装

武器爆炸和撞击粒子

武器光束粒子(烟迹)

子弹壳喷出粒子

音效

混合每个骨骼的动画,通过布尔和枚举-用身体的一部分播放一个动画(奔跑或蹲下),同时用身体的另一部分播放另一个动画(重新加载、瞄准或武器射击)

附加和装备不同的武器(手枪、冲锋枪、突击步枪)

自动和半自动射击

在动画过程中移动不同的枪部件(夹子/弹匣和手枪滑块)

瞄准时相机变焦

动态十字准线会随着以下情况而扩散:

字符速度

武器射击

瞄准

跳跃的

每种武器都有不同的十字准线

小部件组件,显示:

项目名称

项目类型

弹药数量

物品稀有度

抬头显示器动画

全项目库存系统

蓝图和C++中的数据表

要控制的曲线:

拾取过程中的项目移动

材料效果的颜色和亮度脉冲

材料制作,包括:

后处理材料

动态材料实例

从C++设置材质属性

用曲线驱动材料特性

材料功能

将材料混合在一起

轮廓效果

辉光/脉冲效果

重定向动画

重新定位整个动画蓝图

无数的游戏算法

数据结构的使用,包括:

结构

枚举

数组

地图

更多

动画蒙太奇

动画通知声音、武器追踪和自定义通知

足迹和同步组的同步标记

该课程包含大量资产,包括:

声音

口感

粒子效应

网状物

代表

接口

动态足迹根据表面类型产生不同的声音和粒子系统

物理材料和表面类型

Niagra粒子系统

线条痕迹

敌方AI

行为树和黑板组件

多种敌人类型,具有不同的生命、伤害、体型和移动速度

爆头损坏,带有:

爆头伤害更高

点击项目符号时弹出并激活的小部件数量

不同颜色的头像编号

角色和敌人健康条

敌人巡逻,农业,追逐和攻击玩家

死亡力学

眩晕力学

带有近战武器痕迹的近战攻击

造成损害和死亡的爆炸物

水平原型

使用专业资产基于我们的原型创建完整的级别

轻度烘焙

后处理效应

这门课是给谁的
了解C++基础的虚幻引擎初学者。
虚幻引擎中级开发人员,希望提升技能水平。
专家虚幻引擎开发人员希望扩大他们的技能。
那些希望制作射击游戏的人。
任何一个想找乐子,想做游戏的人!




MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 55 lectures (8h 53m) | Size: 6.72 GB
**345+ videos – upload in progress** Master Unreal Engine by creating a complete shooter game!

What you’ll learn:
Learn all skills that translate to Unreal Engine 5!
Learn Unreal Engine game development by creating a complete shooter game.
Get in-depth experience with Unreal Engine Animation, Materials, Special Effects, and gameplay!
Learn Unreal Engine’s code base.

Requirements
Understanding of the basics of C++ (take my C++ course!)

Description
The course is compatible with any version of Unreal Engine, including Unreal Engine 5!

NOTE: 345+ videos are still in the process of being mastered and uploaded.

This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

Character creation and movement

Input for PC and console controllers

Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)

1D and 2D Blendspaces

Strafing

Turn-in-place

Aim Offsets

Inverse Kinematics

Animation Curves

Character lean when running

Crouching (with dynamic capsule resizing)

Turn hips while running

Weapon fire with recoil animations

Reloading

Weapon blast and impact particles

Weapon beam particles (smoke trails)

Bullet shell eject particles

Sound effects

Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)

Attach and equip different weapons (pistols, submachine guns, assault rifles)

Automatic and semi-automatic gunfire

Move different gun parts (the clip/magazine, and pistol slide) during animations

Camera zoom while aiming

Dynamic crosshairs that spread in reaction to:

Character speed

Weapon fire

Aiming

Jumping

Different crosshairs per weapon

Widget components, showing:

Item names

Item types

Ammo counts

Item rarity

HUD animations

Full item inventory system

Data tables, in Blueprints and C++

Curves to control:

Item movement during pickup

Color and brightness pulse for material effects

Material creation, including:

Post-process materials

Dynamic material instances

Setting material properties from C++

Driving material properties with curves

Material functions

Blending materials together

Outline effects

Glow/pulse effects

Retargeting animations

Retargeting whole Animation Blueprints

Numerous gameplay algorithms

Use of data structures, including:

structs

enums

arrays

maps

and more

Animation montages

Anim Notifies for sounds, weapon trails, and custom notifies

Sync markers for footsteps and sync groups

The course comes with a huge amount of assets, including:

Sounds

Textures

Particle effects

Meshes

Delegates

Interfaces

Dynamic footsteps that spawn different sounds and particle systems depending on the surface type

Physical materials and surface types

Niagra particle systems

Line traces

Enemy AI

Behavior Trees and Blackboard Components

Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed

Headshot damage, with:

Higher damage for headshots

Number widgets that pop up and animate with bullet hits

Different colored numbers for headshots

Character and enemy health bars

Enemy patrol, agro, chase and attack player

Death mechanics

Stun mechanics

Melee attacks with melee weapon trails

Explosives that cause damage and death

Level prototyping

Creating full levels based on our prototypes using professional assets

Light baking

Post-process effects

Who this course is for
Unreal Engine beginners who understand the basics of C++.
Unreal Engine intermediate developers who wish to advance in skill level.
Expert Unreal Engine developers to wish to expand their skillset.
Those who wish to make shooter games.
Anyone who wants to have fun and make games!