MP4 |视频:AVC,1280×720 30 fps |音频:AAC,48 KHz,2 Ch |时长:2h 12m
语言:英语+中英文字幕(云桥CG资源站 机译)|大小解压后:560M
C4D是一个有抱负的运动图形艺术家和设计师的重要工具。借助C4D,您可以使用3D对象、动态效果和动画来增强运动图形、模型和可视化效果。本课程回顾了C4D S22的基础知识,包括界面、工具和层级——这是掌握C4D一切的关键。讲师安迪·李约瑟(Andy Needham)帮助您了解如何在3D空间中创建和操作对象。他向你介绍C4D的材料、灯光和照相机,以及必要的技术,如渲染。一路上,他会带你从头到尾了解如何在C4D完成一个基本项目。
课程目录:
01 -学习C4D S22
02-S代表什么
03 -你应该知道什么
04 -导航3D视口
05-3D移动对象
06 -游览C4D界面
07 -空对象和对象层次结构
08 -章节概述
09 -创建参数化对象
10 -更改对象属性
11 -变形器概述
12 -使用变形器修改对象
13 -使用发电机
14 -使用生成器修改对象
15 -按程序制作香蕉模型
16 -完成香蕉模型
17 -排列组成框架的对象
18 -使用作文助手
19 -灯光在3D中如何工作
20 -点亮场景
21 -创建和应用简单的材料
22 -打造闪亮的折射材料
23 -将材料应用于选择
24 -材质投影和UV贴图
25 -香蕉UV打开
26 -创建带纹理的材质
27 -做最后的润色并渲染一个静止
28 -后续步骤
MP4 | Video: AVC, 1280×720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 12m
Skill Level: Advanced | Genre: eLearning | Language: English + Subtitles | Size: 413 MB
Cinema 4D is an essential tool for aspiring motion graphics artists and designers alike. With Cinema 4D, you can enhance your motion graphics, models, and visualizations with 3D objects, dynamic effects, and animation. This course reviews the basics of Cinema 4D S22, covering the interface, the tools, and the hierarchy—the key to grasping everything in Cinema 4D. Instructor Andy Needham helps you get up to speed with how to create and manipulate objects in 3D space. He introduces you to Cinema 4D materials, lights, and cameras, as well as essential techniques such as rendering. Along the way, he walks you through how to complete a basic project in Cinema 4D from start to finish.
01 – Learning Cinema 4D S22
02 – What does the S stand for
03 – What you should know
04 – Navigating the 3D viewport
05 – Moving objects in 3D
06 – Touring the Cinema 4D interface
07 – Null objects and the object hierarchy
08 – Chapter overview
09 – Create parametric objects
10 – Change object attributes
11 – Deformers overview
12 – Modify objects with deformers
13 – Working with generators
14 – Use generators to modify objects
15 – Procedurally model a banana
16 – Complete the banana model
17 – Arrange objects to compose the frame
18 – Use composition helpers
19 – How lights work in 3D
20 – Light the scene
21 – Create and apply simple materials
22 – Create shiny and refractive materials
23 – Apply materials to selections
24 – Material projections and UV mapping
25 – UV unwrap the banana
26 – Create materials with textures
27 – Make finishing touches and render a still
28 – Next steps
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