在本教程中,我们将看看如何在虚幻引擎4和UE5中控制体积云的位置和放置。默认情况下,体积云非常有限,不能为艺术指导提供很大的控制。幸运的是,对此有一个非常简单的解决方案,那就是借助名为“云遮罩对象”和“云遮罩生成器”的蓝图,仅在引擎设置中找到。本教程不会涉及绘制云的方法,只涉及蓝图的方法。这个方法在UE4和虚幻引擎5中都有效!

In this tutorial we’ll be taking a look at how to control the position and placement of your volumetric clouds in Unreal Engine 4 and UE5. By default, Volumetric Clouds are very limited, and don’t offer a whole lot of control for art directing. Fortunately there is a very simple solution to this, and that’s with the help of Blueprints called “Cloud Mask Object” and “Cloud Mask Generator”, only found in the engine settings. This tutorial won’t be covering the Paint Clouds method, only the blueprints method. This method works in both UE4 AND Unreal Engine 5!