Military Game Asset Creation in Blender & Marmoset
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
流派:电子学习|语言:英语|时长:66节课(18h 11m) |大小:17.4 GB 含课程文件
了解专业道具艺术家在为游戏制作道具时是如何工作的。
你会学到:
使用Blender3d、Substance Painter和Marmoset创建游戏就绪资产
Blender三维中的高低多边形建模技术
Substance Painter中的高质量纹理技术
在Marmoset Toolbag 4中使用光线追踪渲染
要求
在本课程中,你已经需要对Blender3d、实体画师和旱獭工具包有一个基本的了解
描述
Blender和狨猴中的军事游戏资产创建
了解专业道具艺术家在为游戏制作道具时是如何工作的。您将学习高多边形建模、低多边形建模、紫外线展开、布料模拟、纹理烘焙、纹理化、渲染等技术!
Blender和Marmoset Toolbag
所有的建模、UV贴图和布料模拟都在Blender中完成,纹理将使用Substance painter和一点点photoshop完成,最终渲染将在旱獭工具包4中完成。
您将从头开始学习创建图像和预告片中显示的资产所需的一切,接下来还将有一个奖励章节,显示虚幻引擎4中场景创建的时间流逝(请注意,这个场景不包括在源文件中)
18小时实时
从Blender中的第一个模型到Painter中的纹理,再到marmoset中的渲染,所有内容都以超过18小时的内容实时显示,您可以跟随每一个步骤。在教程的中间只有一个非常小的叙述性的时间流逝,这个过程非常耗时且重复。但你不用担心任何事情,一切都会详细解释!
熟练程度
本游戏艺术教程非常适合对工具Blender、Substance Painter和旱獭工具包3/4有一定熟悉的学生–本教程中的所有内容都将详细解释。然而,如果你以前从未接触过搅拌机或物质画家,我们建议你首先观看这些节目的介绍教程(你可以在Youtube上免费或在这个网站上付费找到其中的许多节目)
使用的工具
Blender 2.8+
Photoshop
Emiel Sleegers是一名高级环境艺术家,目前在AAA游戏行业工作。作为一名环境艺术家和材料艺术家,他曾在育碧从事过《第2区+ DLC》和《游乐场游戏》的《Forza Horizon 3》等游戏。
章节列表
总共有65个视频分成易于消化的20分钟章节
01-06–创建我们的托盘–Blender
07-15–创建我们的第一个板条箱–Blender
16-24–创建我们的第二个板条箱–Blender
25-29–紫外线拆开我们的板条箱–Blender
30-31–创造我们的纸箱–Blender
32-34–烘焙我们的资产–Marmoset4 狨猴工具包4
35-39–纹理化我们的托盘材质Substance Painter
40-47–纹理化我们的板条箱-Substance Painter
48-52–纹理化我们的纸箱-Substance Painter
53–组装我们的打桩机
54-56–创造我们的塑料–Blender
57-61–打造我们的皮带–Blender
62-64–最终抛光–Blender+Substance Painter+Marmoset
65–奖励章节-虚幻引擎4
这门课是给谁的
半初学者到中级3D艺术家
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 66 lectures (18h 11m) | Size: 17.4 GB
Learn how a professional prop artist works when creating props for games.
What you’ll learn:
Creating game ready assets using Blender3d, Substance Painter and Marmoset
High and Low poly Modeling Techniques in Blender3D
High Quality Texturing Techniques in Substance Painter
Rendering using Raytracing in Marmoset Toolbag 4
Requirements
For this course you will already need a basic understanding of Blender3d, Substance painter and Marmoset Toolbag
Description
Military Game Asset Creation in Blender & Marmoset
Learn how a professional prop artist works when creating props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, Cloth Simulation, Texture Baking, Texturing, Rendering – and much more!
BLENDER AND MARMOSET TOOLBAG
All the modeling, UV mapping, and cloth simulations are done in Blender, Texturing will be done using Substance painter and a little bit of photoshop and the final rendering will be done within marmoset toolbag 4.
You will learn everything needed to create the asset shown in the images and trailer from scratch, next there will also be a bonus chapter that will show a timelapse of a scene creation inside of unreal engine 4 (please note this scene is not included in the sourcefiles)
18 HOURS REALTIME
Everything is shown in realtime with over 18 hours of content – You can follow along with every single step – from the first model in Blender to texturing in Painter to rendering in marmoset. There is only a very small narrated timelapse in the middle of the tutorial that goes over a very time consuming and repetitive function. but you do not have to worry about anything, everything will be explained in detail!
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)
TOOLS USED
Blender 2.8+
Marmoset Toolbag 4
Substance Painter
Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.
CHAPTER LIST
There’s a total of 65 videos split into easy to digest 20-minute chapters
01-06 – Creating Our Pallet – Blender
07-15 – Creating Our First Crate – Blender
16-24 – Creating Our Second Crate – Blender
25-29 – UV Unwrapping Our Crates – Blender
30-31 – Creating Our Cardboard Box – Blender
32-34 – Baking Our Assets – Marmoset Toolbag 4
35-39 – Texturing Our Pallet – Substance Painter
40-47 – Texturing Our Crates – Substance Painter
48-52 – Texturing Our Cardboard Box – Substance Painter
53 – Assembling Our Pile – Blender
54-56 – Creating Our Plastic– Blender
57-61 – Creating Our Straps– Blender
62-64 – Final Polish – Blender + Painter + Marmoset
65 – Bonus Chapter – Unreal Engine 4
Who this course is for
Semi Beginner to Intermediate 3D Artists
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