一款Maya阿诺德渲染器插件,提供了一个阿诺德渲染器与标准Maya界面桥梁,支持Maya 2019, 2020 or 2022
立体角Maya到Arnold 4.x | 1.9 Gb
软件开发人员Solid Angle很高兴地宣布为Autodesk Maya提供Arnold(或MtoA) 4.2.3。此版本引入了Arnold 6.2.1.1,是一个小功能版本,为OCIO和USD支持带来了修复和改进。
Arnold是一个先进的跨平台渲染库,或API,由电影、电视和动画领域的许多知名组织使用,包括索尼影业Imageworks。它被开发为一种照片真实感的、基于物理的光线跟踪替代传统的基于扫描线的CG动画渲染软件。
Arnold使用最前沿的算法,最有效地利用计算机的硬件资源:内存、磁盘空间、多个处理器内核和SIMD/上交所单元。
阿诺德架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动程序节点,以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。阿诺德架构的主要目标是提供一个完整的解决方案,作为动画和视觉效果的主要渲染器。
Arnold for Maya是一个高级的蒙特卡罗光线跟踪渲染器,是为满足特征长度动画和视觉效果的需求而构建的。它使用开放着色语言来定义材质和纹理。在Maya的标准界面中,Arnold for Maya(或MtoA)为Arnold渲染器提供了一座桥梁。
立体角是动画和视觉效果渲染软件的领先提供商。阿诺德团队认为,准确有效地计算CG场景中的光线传输是为电影和电视创造令人惊叹的图像的最佳方式。开发人员努力为客户提供最佳的渲染工具,以高效地创建逼真的图像。
立体角是欧特克公司的全资子公司,在马德里和伦敦设有办事处。
产品:立体角玛雅到阿诺德
版本:4.2.4
支持的体系结构:x64
网站主页:http://www.arnoldrenderer.com
支持的语言:英语
系统要求:个人电脑/电脑操作系统*
尺寸:1.9 Gb
Solid Angle Maya to Arnold 4.x | 1.1 Gb
The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 4.2.3 for Autodesk Maya. This release introduces Arnold 6.2.1.1 and is a minor feature release bringing fixes and improvements to OCIO and USD support.
Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Maya is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
Product: Solid Angle Maya to Arnold
Version: 4.2.4
Supported Architectures: x64
Website Home Page :http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: PC / macOs *
Size: 1.9 Gb
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