rebelway–第1-5周Houdini简介 大小解压后:8.3G 1920X1080 mp4 语言:英语

信息:
第一周| HOUDINI

Houdini18简介。
工作流程和工具。
楔入和迭代。
硬件和软件。
精心设计外汇工作流程。

在学习这门课程之前,学生应该对Houdini有一个基本的了解。因此,我们建议将以下课程作为先决条件:

Houdini基本面

如果您不确定自己是否有资格参加本课程,请联系info@rebelway.net的我们。

用户应该对程序主义和Houdini的界面有初步的了解。你应该知道玛雅、3DS Max和Houdini的区别。你应该有VEX和PointVOPs的入门知识

第二周|关于持久性有机污染物

持久性有机污染物介绍
外汇设计简介
定时和分层
创建一个简单的程序系统,使用路径查找来创建各种粒子流
使用持久性有机污染物创建各种外汇元素
粒子缓存和优化
新:外汇能源设计和外观原型
新增:模拟设置
新:引导粒子,创建智能路径和碰撞器
新:冲击波设计、方法和执行

瑞博威Fx H-18第三周简介

第03周| VOLUMES

Houdini音量和vdb操作介绍。
Dops和烟雾解决器简介
创建各种烟雾元素来增强第2周创建的所有粒子FX
卷缓存和优化
新:创造神奇的爆炸
新:增加更多的外汇层冲击波
新增:使用烟雾模拟来增强粒子模拟

丽贝卡威Fx H-18简介

第04周| RENDERING

*咒语介绍
*咒语中阴影的介绍
*为之前创建的所有粒子FX着色
*渲染环境和设置所有通道需要渲染我们的粒子FX
*Houdini警察介绍
*新增:建筑、街道和环境渲染
*新:初始粒子渲染
*新增:合成入门

第五周| RBD

项目符号和约束简介
使用voronoi和布尔函数进行压裂
什么是凸分解
边缘位移和高分辨率内部
创建约束
模拟rbd
缓存rbd和优化
为使用低分辨率/高分辨率几何图形进行模拟和渲染设置工作流程
新:Houdini16/17和18以及如何过渡
新:何时使用sop级解决方案与dop级解决方案
新:创建建筑破坏设置
新:建筑破坏设置和调整
Info:
Week 01 | HOUDINI

• Introduction to Houdini 18.
• Workflow And Tools.
• Wedging and iteration.
• Hardware & Software.
• Crafting FX workflow.

Students should have a foundational understanding of Houdini before taking this course. As a result, we recommend the following course as a prerequisite:

• Houdini Fundamentals

If you are unsure if you are qualified for this course, please reach out to us at info@rebelway.net.

Users should have an introductory knowledge of proceduralism and Houdini’s interface. You should know the difference between Maya, 3DS Max, and Houdini. You should have an introductory knowledge of VEX and PointVOPs

Week 02 | ALL ABOUT POPS

• Intro to pops
• An introduction to Designing FX
• Timing & Layering
• Create a simple procedural system that uses path finding to create various particles streams
• Create various FX elements using POPs
• Particles Caching and optimization
• NEW: FX Energy design and prototyping the look
• NEW: Simulation setup
• NEW: Guiding particles and creating intelligent paths and Colliders
• NEW: Shockwave design, approach and execution

Rebelway Intro to Fx H-18 Week03

Week 03 | VOLUMES

• Intro to Houdini volumes and vdb manipulation.
• Intro to Dops and smoke solver
• Create various smoke elements to enhance all the particles FX created week 2
• Volume caching and optimization
• NEW: Creating magical explosion
• NEW: Adding more FX layers to the shockwave
• NEW: Using smoke simulation to enhance particle simulation

Rebelway Intro to Fx H-18

Week 04 | RENDERING

*Intro to mantra
*Intro to shading in mantra
*Shading all the particles FX previously created
*Rendering the environment and setting up all the passes need to render our particles FX
*Intro to cops in Houdini
*NEW: Buildings, streets and environment rendering
*NEW: Initial particle rendering
*NEW: Introduction To Compositing

Week 05 | RBD

• Intro to Bullets and constraints
• Fracturing using voronoi and boolean
• What is convex decomposition
• Edge displacement and high-res interior
• Create the constraint
• Simulate the rbd
• Caching the rbd and optimisation
• Setup a workflow for using lowres/higer geometry for simulation vs rendering
• NEW: Houdini 16/17 and 18 and how to transition
• NEW: When to use sop level solvers vs dop level solvers
• NEW: Creating the building destruction setup
• NEW: Building destruction setup and tweaking