在本课程中,观众将开始深入Niagara系统和houdini,以便在Unreal Engine 5中为游戏和电影制作创建实时VFX。
本课程专为初学者和任何想实时了解VFX基本原理的多面手/3D艺术家设计。Realtime VFX in Houdini & Unreal 5
在观看本课程后,人们可以期望能够通过了解模拟不同阶段发生的情况来处理尼亚加拉系统。您还可以使用Substance-Designer和Photoshop以及Houdini中的Pyro为风格化或逼真的烟雾创建自己的纹理。您还将熟练地将刚体模拟从Houdini导出到虚幻引擎(如skinned或VAT),能够创建预烘焙的可破坏道具。所有示例都考虑了实际使用。
本课程将为您奠定坚实的基础,使您能够在下一卷中更深入地学习先进技术。
课程大小解压后:2.5G 1920X1080 mp4 时长:10.5小时 语言:英语+中英文字幕(机译)
课程目录:
01-Setup-the-Houdini-project-and-layout
02-The-key-concept-of-a-Solver-in-Houdini
03-Attributes-in-a-particle-system
04-Niagara-Systems-and-Emitters-A
05-Niagara-Systems-and-Emitters-B
06-Emitter-Satates-in-Niagara
07-Spawn-rate-in-the-Niagara-interface
08-Emitter-spawn-types-A
09-Emitter-spawn-types-B
10-The-lifecycle-of-a-particle
11-Sprite-SubUV-and-Flipbook-function
12-Basic-smoke-texture-in-Substance
13-Basic-smoke-texture-in-Photoshop
14-Simple-smoke-texture-in-Houdini
15-Pack-your-textures
16-Material-shading-type-and
17-Depth-fade-and-Camera-Fade
18-Power-your-opacity-and-Alpha-Ero
19-Alpha-Erosion-with-a-noise-map
20-Dress-up-a-test-scene
21-Fix-your-test-scene-lighting-real-light
22-Setup-Niagara-FX-system-smoke
23-setup-sparse-smoke
24-make-the-loop
25-create-flip-in-image-network
26-implement-in-niagara
27-Smoke-generator-in-Pyro-workflow
28-Use-LABS-Flipbook-Textures-node
29-SideFX-Labs-plugin-in-UE5-project
30-Setup-the-Default-Material-Templ
31-Create-a-custom-6-point-light-rig
32-Setup-Mantra-ROP-to-rendere
33-Create-a-custom-Alpha-channel
34-Pack-all-your-custom-maps
35-Fix-Motion-vectors-import
36-Setup-the-Flipbook-Motion-Vector
37-Work-over-Normal-with-DeriveZ
38-Setup-the-Particle-System
39-Fine-tune-the-particle-systerm
40-BONUS-the-basic-usage-a-6-point
41-BONUS-fix-emissive-shader-mode
42-BONUS-add-the-sun-direction-for
43-Generate-Wooden-Crate-prop
44-Prepare-your-prop-for-the-sim
45-Tweak-the-RBD-sim
46-Setup-RBD-sop-solver-for-VAT
47-Export-VAT-and-import-in-UE5
48-Setup-the-VAT-animation-in
49-Detail-your-scene
50-Implerment-the-Smoke-Burst-in
51-Setup-a-lingering-smoke-system
52-Create-wood-debris-in-Houdini
53-Setup-Wood-Debris-particle-systerr
54-Overview-with-the-old-workflow
55-Add-secondary-smoke-trails-from
56-Setup-movie-render-queue
57-Last-tweak-rendering
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