Unreal Engine Marketplace – Abandoned Factory 工厂厂房 Abandoned Factory Buildings 废弃厂房
This project is for anyone who wants to break the environment apart and see how I went about creating the assets. You can use the assets for your own projects and games as well!
This environment is basically a factory floor interior, which was used as a paper mill. It has been abandoned for a while and nature is slowly starting to take over. A lot of time went into building this environment and I had a great time building it, I hope you will enjoy these assets! The environment scene is located in the scenes folder, as well as a scene called ‘Graveyard’ in which you will find all the assets neatly grouped together.
For a detailed breakdown about this scene: https://80.lv/articles/building-artistic-environments-with-scanned-assets/?fbclid=IwAR0eEI0uG2B81YszjpGEMs5osV0GDu33ynpYJEtATV_X9atKQFzEDcJM_DU
If you have any questions or comments you can contact me at: ronaldhoutermans@hotmail.com
Please leave a rating or feedback down below!
技术细节
Features:
Entire scene as scene in screenshots
Asset break down scene
Walls (Tile-able textures / material used on a custom wall mesh)
Windows (custom)
Pipes (modular)
Wires / Cables (modular set included, straight variations and corner, floor cables in scene are custom)
Ceiling (modular) and Floor plates (tile-able material on a custom plane)
High detail props
Ventilation shafts (set of 3)
Electrical boxes (Modular set of 3)
Foliage (grass, ivy, fern)
Ladders (modular)
Metal beams (modular)
Railings (modular)
Rubble / spiderwebs (multiple variations, simple re-usable placements)
Tile able textures and materials (such as brick, metal, concrete).
Texture Sizes:
Wall Textures are 4096×4096
Most props Textures are 2048×2048
Collision: Yes
Vertex Count: Varies between 2k to 10k triangles for props and modular pieces.
LODs: Auto generated
Number of Meshes: 119
Number of Materials and Material Instances: 107
Number of Textures: 116
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: No
Note: Some of these meshes are not modular because of the custom detail I wanted in the scene, like the back wall with different layers of paint. All meshes use material instances with a lot of custom parameters, so stuff like color and detail blends (damage, dirt, etc) are tweak able as well. It would be possible to create simpler tile-able materials from the existing textures supplied in this pack.
此处内容需要权限查看
会员免费查看1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥CG资源站所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥CG资源站,感谢您的关注与支持!