Trees Gen02_02 (4.26) 来自不同生态圈的第二个树种系列将加入您不断增长的收藏。
这些系列中的所有树都是唯一的,不会在任何其他系列中重复。
5棵香蕉树-每棵2.2k tris
5棵椰子树-每棵4.1k tris
5棵卷曲的棕榈树,每棵2.6k tris
5棵椰枣树,每棵5.7k
5棵约书亚树-每棵4.3k tris
每一种树木/植物都有自己独特的材质和纹理,包括反照率、法线、镜面反射和某些情况下的透射。
这些系列应该与编辑器的所有版本兼容,因为它们是FBX网格,PNG纹理和标准着色器。
所有的图片都是直接从编辑器中截取的,使用单一的平行光,没有光线追踪。
在你的场景中总是设置这些网格为静止的!
技术细节
特点:
每个物种中有5种独特的树/植物
定制纹理贴图,包括反照率,法线,镜面反射,在某些情况下,透射
本系列中的5种树木/植物
唯一网格的数量:25
碰撞:低多边形自动创建每个网格的碰撞
顶点计数:参见上文
罗兹:没有
材料和材料实例的数量:14
纹理数量:47
纹理分辨率:128×512,512×512,1024,1024
支持的开发平台:
Windows:是的
Mac:是的,采用英特尔CPU
重要/附加说明:这些都是带有PNG纹理的FBX原生网格,因此应该与所有平台和编辑器版本兼容。所有着色器都是标准的。
The second in the series of tree species from different biospheres to add to your growing collection.
All the trees in these series are unique and not repeated in any other series.
5 Banana Trees – 2.2k tris each
5 Coconut Palm Trees – 4.1k tris each
5 Curly Palm Trees – 2.6k tris each
5 Date Palm Trees – 5.7k tris each
5 Joshua Trees – 4.3k tris each
Each Tree/Plant species comes with their own unique material and set of textures, including Albedo, Normal, Specular and in some cases, Transmission.
These series should be compatible with all versions of the Editor as they are FBX mesh, PNG textures and standard shaders.
ALL images are screenshots directly from the editor using a single directional light and no raytracing.
Always set these meshes to Stationary in your scene!
Technical Details
Features:
5 Unique Tree/Plants in each species
Bespoke Texture maps including Albedo, Normal, Specular and in some cases, Transmission
5 Species of Tree/Plant in this series
Number of Unique Meshes: 25
Collision: Low Poly Auto Created Collision per mesh
Vertex Count: See above
LODs: No
Number of Materials and Material Instances: 14
Number of Textures: 47
Texture Resolutions: 128×512, 512×512, 1024,1024
Supported Development Platforms:
Windows: Yes
Mac: Yes with Intel CPU
Documentation: Forum Link
Important/Additional Notes: These are all FBX native meshes with PNG textures and so should be compatible with all platforms and Editor Versions. All shaders are standard.
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