Unreal Engine Marketplace – Brushify Environment Shaders Pack 山川地貌
免责声明:此包仅包含刷化着色器!还有一些例子。对于brushinify教程中显示的其他资源(Alpha笔刷、网格/树叶等),您必须购买一个完整的包。
brushinify通过选择高度优化、易于使用的着色器简化了不真实的引擎环境生成。
更多信息:www.brushify.io
通用的biomes使用户可以在不同的景观着色器上绘制。坡度和积雪是自动处理的,可以很容易地在实际情况下进行调整。
合并程序包
Brushify包可以很容易地合并在一起,在Epic启动器中,单击“添加到项目”,然后选择“覆盖文件”。这是必需的,因为笔刷包共享一些通用对象、纹理和着色器。
教程:学习如何使用Brushify和Brushify-Bootcamp!
https://www.brushfify.io/bootcamp
入门教程:https://www.youtube.com/watch?v=YPR1XFOUvp4
在1小时内建立一个关卡:https://www.youtube.com/watch?v=vkOt1zSc1rE
***2019年6月每月一次的Unreal Engine赞助内容产品***
技术细节
特征:
水平
多生物群落环境
雪环境
包含刷化景观汽车材料
自动绘制地形,绘制多个生物群落,易于材料和图层设置
10可油漆生物群落材料草,草干,沙漠,沙丘,海滩,森林,森林,雪,泥,水坑
无限制地融合多种生物群落。
所有材质都会自动使用真实纹理细节对地形进行纹理处理。
斜坡(用于悬崖)
覆盖(形成雪、苔藓、风蚀)
LOD纹理。3个层次的纹理细节(全局,宏和关闭)确保景观有详细的纹理在任何范围。
优化草地也包括在内
清洁和模块化设置使用功能。轻松扩展和添加自己的材料。
笔刷化近网格着色器
添加雪,苔藓,风化到你的三维网格
细节映射支持。
其他材料:
叶面主材料(用于树木/灌木)
草主材料(用于优化草地)
距离网格材质(用于距离景观网格)
云材质(云阴影灯光功能)
假雾材质(用于雾卡,包括2倍雾纹理)
PostFX材料
道路材料(与灌木丛道路包兼容,如天然道路、乡村道路)
穹顶材料(包括6个HDRI穹顶)
水材料(用于海洋和湖泊)
纹理分辨率:所有纹理2048×2048或更高。
Disclaimer: this pack only contains Brushify shaders! and some example scenes. For other assets (Alpha Brushes, Meshes/foliage etc) shown in brushify tutorials you must purchase one of the full packs.
Brushify simplifies Unreal Engine environment production with a selection of highly optimized, easy to use shaders.
More info: www.brushify.io
The Landscape shader lets users paint various generic biomes onto the landscape. Slope and snow cover is taken care of automatically and can easily be adjusted in the material instance.
Merging packs
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
Tutorials: Learn to use Brushify with Brushify – Bootcamp!
https://www.brushify.io/bootcamp
Getting Started tutorial: https://www.youtube.com/watch?v=YPR1XFOUvp4
Build a level in 1 hour: https://www.youtube.com/watch?v=vkOt1zSc1rE
***Monthly Unreal Engine Sponsored Content product for June 2019***
技术细节
Features:
Levels
Multi-Biome Environment
Snow Environment
Contains Brushify Landscape Auto Material
Autotexture terrain, paint multiple biomes, easy Material and layer setup
10 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud, Puddles
Blend together Multiple Biomes without limitations.
All materials automatically texture the terrain with real-world texture detail.
Slope (for cliffs)
Cover (create Snow, Moss, Wind Erosion)
LOD Texturing. 3 levels of texture detail (Global, Macro and Close) ensure the landscape has detailed textures at any range.
Optimized Grass is also included
Clean and modular setup using Functions. Easily expand and add your own materials.
Brushify Near Mesh shader
Add Snow, Moss, Weathering to your 3d meshes
Detail mapping support.
Other materials:
Foliage Master material (for trees/bushes)
Grass Master material (for the optimized grass)
Distance mesh material (for distance landscape meshes)
Clouds material (cloud shadows light function)
Fake Fog material (for fog cards, 2x fog textures included)
PostFX Material
Roads Material (for compatibility with Brushify roads packs e.g. natural roads, country roads.)
Skydome Material (6 HDRI skydomes included)
Water Material (for oceans and lakes)
Texture Resolutions: All Textures 2048×2048 or greater.
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