按照自己的节奏学习ZBrush从未如此简单。玛德琳·斯科特-斯潘塞的这份详细的指南将带你从ZBrush的最基本开始,经历一个完整的ZBrush雕刻工作流程。您将以有机、动手的方式学习Maddie的章节,并在每一步中获得ZBrush独特界面和强大工具的信心。

从展示如何雕刻一个详细的生物半身像的快速入门章节开始,Maddie继续深入探究ZBrush的主要特征。她对ZBrush界面、菜单和窗口进行了去神秘化处理,以消除早期的任何威胁因素。通过解释程序UI背后的逻辑以及工具的功能,您将很快学会如何在ZBrush中快速工作,以及如何利用自定义热键来获得更高的效率。The Gnomon Workshop – Introduction to Zbrush 2022

完整的ZBrush笔刷系统将在本次视频教程上进行解释,包括3D阿尔法,VDM笔刷,IMM,甚至如何创建自己的自定义笔刷。您将学习如何使用DynaMesh雕刻完整的身体,并探索细分级别在创建精确的解剖形式中的重要性。阿尔法和细微毛孔和皱纹的细节——甚至如何从头开始绘制皮肤纹理——也为您的教育利益提供了详细的内容。

Maddie还介绍了如何通过探索ZBrush的retopology和UV工具在程序之外获得您的工作,以及如何导出颜色、法线和置换贴图,以便在Maya、3ds Max、Unreal Engine和任何其他您喜欢的渲染工具中进行渲染。对于那些对3D打印感兴趣的人来说,这个视频教程包括为您介绍抽取大师和3D打印导出器。

这个综合视频教程的目的是帮助你成为一个自信的中级ZBrush艺术家,准备好处理3D生物,角色,道具等的创作。涵盖的主题包括如何使用子工具创建复杂的模型,管理多边形组以实现更精确的建模,在层中雕刻和绘画,使用ZSpheres建模,设定人物造型等等。本研讨会提供了大量可下载的项目文件,以帮助您了解所涵盖的许多重要课程。

持续时间20小时41分钟 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)

使用的软件
Maya KeyShot ZBrush Photoshop

Learning ZBrush at your own pace has never been easier. This detailed guide by Madeleine Scott-Spencer will take you from the bare basics of ZBrush through a full ZBrush sculpting workflow. You’ll follow along with Maddie’s chapters in an organic, hands-on manner, gaining confidence with ZBrush’s unique interface and powerful tools at every step of the way.

Beginning with a quickstart chapter that shows how to sculpt a detailed creature bust, Maddie continues with in-depth dives into ZBrush’s key features. She demystifies the ZBrush interface, menus, and windows to remove any intimidation factors early on. Explaining the logic behind the program’s UI as well as what the tools do, you’ll quickly learn how to work quickly in ZBrush and how to take advantage of custom hotkeys for even greater efficiency.

The full ZBrush Brush system is explained in this workshop, including 3D Alphas, VDM brushes, IMM, and even how to create your own custom brushes. You will learn how to sculpt a full body using DynaMesh and explore the importance of Subdivision levels in creating accurate anatomical forms. Alphas and detailing for fine pores and wrinkles — and even how to paint skin textures from scratch — are also covered in great detail for your educational benefit.

Maddie also covers how to get your work outside of the program by exploring ZBrush’s retopology and UV tools, as well as how to export Color, Normal, and Displacement maps for rendering in Maya, 3ds Max, Unreal Engine, and any other rendering tool you prefer. For those interested in 3D printing, this workshop includes a look at Decimation Master and 3D Print Exporter for you.

The intention of this comprehensive workshop is to help you become a confident intermediate ZBrush artist that is ready to tackle the creation of 3D creatures, characters, props, and more. Topics covered include how to create complex models with Subtools, managing Polygroups for more accurate modeling, sculpting and painting in layers, modeling with ZSpheres, posing figures, and much more. Extensive downloadable project files are available with this workshop to help you follow along with many of the important lessons covered.

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