Unreal Engine Marketplace-Procedural Nature Pack Vol.1程序自然包
Gumroad – Procedural Nature Pack Vol.1
河流:
河流都是样条线生成的,材质基于地理的坡度角来提高河流的速度,并在任何瀑布的顶部和底部向水中添加泡沫。所以你没有额外的工作。把它放好就走!
苔藓:
程序性的苔藓放置在资源或顶点绘制的版本,为更精确的个人。
树木+树叶:
只需调整树枝的数量、角度、角度方差、树干的扭曲度、风力强度,每个样条最多可以找到4种不同的树枝类型,所有这些都可以在每个单独的树枝样条上找到。根据您的喜好定制或复制并粘贴到所有地方!分支随机化位置和旋转,因此没有两个是相同的。当你开始交换你自己的资产时,它会更加强大!
地形:
高品质手工雕刻地形材料。为下一代外观资源启用或禁用细分。
岩石:
当然,岩石有世界空间的颜色覆盖和法线,所以你可以缩放和旋转它们到任何大小或形状
不会对岩石材料造成任何变形。
轻松导出您创建的任何样条线生成的模型。只需选择生成的网格并使用导出功能。这甚至可以成为你的武器库的快速建模工具!
技术细节
样条树优化(导出和导入)-YouTube
*这个包几乎是2GB的,所有功能都已启用,建议高端PC使用。8k和4k的纹理大小和功能仍然可以降低或禁用,以便在项目的各种机器上运行。建议使用所有功能以获得最佳效果*
-演示场景,以显示在最终外观场景中资源的使用和放置
-概述场景,再次显示更多的资产变化和蓝图和材料的使用
-样条线生成河流、树木、藤蔓、树枝、树根等等!
-程序生成的苔藓放置
-地形混合材质
-为几乎所有资源启用或禁用细分
-用不真实的树叶工具在引擎中绘制树叶
-超过70种纹理
-超过55种材料
-超过40目
-材质内部具有可缩放质量特征的优化资源
-所有必要的资产都有LOD,在每个LOD中至少将geo减少一半
-资产范围为(2个Tri-5238个Tri)
-平均纹理大小为2048×2048,有些达到8k和4k。请随意缩放以提高质量和性能
-通常包括(反照率贴图、镜面反射贴图、粗糙度贴图、环境光遮挡贴图和高度贴图)


Rivers:
The rivers are all spline generated with a material that increases the speed of the river based off of the slope angles of the geo and adds foam to the water at the tops and base of any water falls. So there is no extra work on your part. Just place it and go!
Moss:
Procedural moss placement on assets or vertex painted versions for the more precise individual.
Trees + Foliage:
Simply adjust the number of branches, angle, angle variance, twist of the tree trunk, wind intensity, up to 4 separate branch types per spline, and all of this can be found on each individual branch spline. Customize to your liking or copy and paste them all over! The branches randomize position and rotation, so no two are the same. It’s even more powerful when you start swapping in your own assets!
Terrain:
High quality hand sculpted terrain materials. Turn tessellation on or off for next-gen looking assets.
Rocks:
And of course rocks with worldspace color overlays and normals so you can scale and rotate them to any size or shape
without any distortion to the rock material.
Easily export any spline generated models that you create. Simply by selecting the generated meshes and using the export function. This can even be a quick modeling tool for your arsenal!
技术细节
Spline Tree Optimization (Exporting and Importing) – YouTube
*This pack is almost 2GB and with all features enabled is recommended for higher-end PC’s. The texture sizes at 8k and 4k and features can still be lowered or disabled to run on a wider variety of machines for your project. All features are recommended for best results*
– Demo scene to show use of assets and placement in a final looking scene
– Overview scene to show again more variations of assets and uses of the blueprints and materials
– Spline Generated rivers, trees, vines, branches, tree roots, and more!
– Procedurally Generated moss placement
– Terrain blended materials
– Turn tessellation on or off for almost all assets
– Paint foliage in engine with the Unreal foliage tools
– Over 70 Textures
– Over 55 Materials
– Over 40 Meshes
– Optimized assets with scaleable quality features inside of the materials
– All of the necessary assets have LOD’s that cut the geo down by at least half at each LOD
– Assets range between (2 Tri’s – 5238 Tri’s)
– Average Texture size of 2048×2048 with some reaching up to 8k and 4k. Feel free to scale these for quality and performance
– Generally include (Albedo Map, Specular, Roughness, Ambient Occlusion, and Height map)

隐藏内容

此处内容需要权限查看

  • 普通5金币
  • 会员免费
会员免费查看