Magica Cloth 2 v2.1.5
MagicaCloth2是一个使用Unity DOTS的布料模拟。适用于变换和网格。它将是之前MagicaCloth的后续版本。MagicaCloth2 完全不受渲染管道的影响。 也适用于任何着色器。

✨W什么是Magica Cloth 2?✨

MagicaCloth2是一个布料模拟系统,可以用于变换和网格。

有了这个资产,你可以在你的角色身上挥舞任何东西!

它与Unity的DOTS(面向数据的技术堆栈)一起工作很快。

它根本不会影响渲染管道,也不需要任何特殊的着色器。

通过增加对先前版本1.x的改进,它变成了版本2。

系统优化将所有组件集成为一个,消除了繁琐的预构建(创建按钮)的需要。

还添加了新的碰撞功能,如边缘碰撞、逆止和自碰撞。

但是与Ver1.x不兼容。

✨Features✨

用于快速布料模拟的Unity DOTS(面向数据的技术堆栈)
适用于除WebGL之外的所有平台
适用于变换和网格
实现2.5D行为,结合2D式运动,同时保持物理上真实的运动
适用于所有BuildRP/URP/HDRP渲染管道
不需要专用着色器
简单直观的界面,便于快速设置
时间操纵,如慢和停止
基于点/边的碰撞
自碰撞和相互碰撞
渗透测量(法线支撑)
正常调节功能
完全支持运行时构建
有完整的源代码

来自Ver1✨的✨Improvements

消除预构建(消除创建按钮)
移除物理管理器
移除渲染变形器/虚拟变形器
将组件集成为一体
大大简化的参数
顶点绘制的重大改进
通过纹理指定顶点绘制
不在预设中存储子资产

✨Required✨

unit 2021 . 3 . 16(LTS)更高
爆裂1.8.1或更高
集合1.4.0或更高版本

*拆分和收集软件包是自动安装的。

✨What is MagicaCloth2 ?✨

MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.

With this asset you can swing anything on your character!

It works fast with Unity’s DOTS (Data-Oriented Technology Stack).

It doesn’t affect the rendering pipeline at all and doesn’t require any special shaders.

It became Version2 by adding improvements from the previous Ver1.x.

System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).

New collision features such as edge collision, backstop, and self-collision are also added.

However, it is not compatible with Ver1.x.

✨Features✨

Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
Works on all platforms except WebGL
Available for both Transform and Mesh
Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
Available in all BuildRP/URP/HDRP render pipelines
No dedicated shaders required
Easy and intuitive interface for quick setup
Time manipulation such as slow and stop
Point / Edge based collision
Self-collision and mutual collision
Penetration measure (Backstop by normal line)
Normal adjustment function
Full support for run-time builds
With full source code

✨Improvements from Ver1✨

Eliminate pre-build (eliminate Create button)
Remove PhysicsManager
Remove RenderDeformer/VirtualDeformer
Integrate components into one
Greatly simplified parameters
Significant improvements in vertex painting
Specify vertex painting by texture
Doesn’t store subassets in Prefabs

✨Required✨

Unity2021.3.16(LTS) higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher

* The Burst and Collections packages are installed automatically.

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