ArtStation – Creating realistic garment in for games and realtime render by Marianna Yakimova
文件大小:2.78G
为游戏和实时渲染创建逼真的服装。从造型到质感的全过程 含课程素材文件
级别-从乞丐到中级
您将获得的文件:
–1个高清视频–无解说字幕
–一包含用过的模板
–一包含用过的接缝刷
在这个视频中,我结合了4个之前的视频来演示为游戏或实时渲染演示创建cloth资产的整个过程。我将指导你和解释的方法,用于建模一套服装在神奇的设计师,雕刻在Zbrush,retop在玛雅,纹理在物质画家。视频有一个易于理解的书面解释。
主题包括:
–在MD中建模,
–Zbrush雕塑
–玛雅的重新拓扑
–在Substance painter中进行纹理处理
在这个视频中,我将展示从开始到结束创建一个装备资产!
作为奖励包括一包定制的模具。
艺术站-创造真实的服装在游戏和实时渲染
Creating realistic garment in for games & realtime render. Complete process from modelling to texturing
Level – Begginer to Intermediate
The files you will get:
– 1 HD video – with commentaries subtitles
– a pack of used stencils
– a pack of used seam brushes
In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.
Topics covered:
– modeling in MD,
– sculpting in Zbrush
– retopology in Maya
– texturing in Substance painter
In this video I will showcase creating an outfit asset from start to finish!
As a bonus included a pack of custom created stencils.
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