FlippedNormals – Fundamentals of Environment Design for Games
翻转法线-游戏环境设计基础
将你的投资组合从竞争中脱颖而出的最好方法就是拥有强大的基础——永恒的概念。你所学的游戏环境设计基础知识将伴随你的职业生涯。
组成和形状
我们先来复习一下景观构成的基本原理。首先看风景的历史,以及不同的基本原理是如何表现出来的。研究3D游戏艺术可以提供哪些工具来加速这些基本原理。然后练习基本的形状设计和安排,以了解如何最好地设置一个既有强烈的视觉审美和强烈的叙事空间。
光与色
学习如何将颜色和光线应用到前面制作的形状构图中。从了解光在真实世界和UE4中的行为开始。然后创建一个基本的局部颜色主材质,并对对象应用不同的版本,以了解它如何与灯光一起工作。最后,将所有元素结合在一起,创造出一个既有视觉吸引力又有强烈深度感和叙事性的强大的最终环境。
你的老师
我叫泰勒·史密斯,是一名高级环境艺术家,目前在西雅图的索尼公司工作。我已经在这个行业工作了七年,我很喜欢看到游戏艺术技术的发展,以及它如何成长为一种新的令人惊叹的艺术表达媒介。我花了很多时间在UE4体验环境创造,看看什么样的新元素可以推动和追求,使游戏环境艺术进入与传统2D艺术和插图相同的领域。
技能等级
《游戏环境设计基础》非常适合那些对虚幻引擎4有相当了解并希望通过回到基础知识将自己的艺术提升到更高水平的学生。
The best way to set your portfolio apart from the competition is to have strong fundamentals – timeless concepts. What you’re learning in Fundamentals of Environment Design for Games will stay with you for the rest of your career.
COMPOSITION AND SHAPES
We’ll start by going over the fundamentals of landscape composition. Starting with looking at the history of landscapes and how the different fundamentals came to be represented. Looking into what tools 3D game art can provide to accelerate these fundamentals. Then practicing with basic shape design and arrangement to understand how to best set a space with both a strong visual aesthetic and a strong narrative.
LIGHT AND COLOR
Learn how to apply color and light to the shape composition made in the previously. Starting with a basic understanding of how light behaves both in the real world and in UE4. Followed by creating a basic local color master material and applying different versions to objects to see how it works with light. Concluding with bringing all the elements together to create a strong final environment that holds both visual appeal and a strong sense of depth and narrative.
YOUR TEACHER
My name is Tyler Smith and I’m a Senior Environment Artist currently working at Sony ****er Punch in Seattle. I have been in the industry for seven years and have loved seeing the evolution of game art technology and how it has grown into a new amazing medium for artistic expression. I spend alot of my time in UE4 experimenting with environment creation, seeing what kind of new elements can be pushed and pursued to bring game environment art into the same realm as traditional 2D art and illustration.
SKILL LEVEL
Fundamentals of Environment Design for Games is perfect for students who have a decent understanding of Unreal Engine 4 and wants to take their art to the next level by going back to the fundamentals.
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