Golaem Crowd是一款功能强大的Maya插件工具,这款插件的主要用途就是填充人数,在各种影视剧中,战争片里总能看到成千上万的人打仗,但在现实哪来那么多演员啊,要想演员多还得靠特技,使用Golaem Crowd添加仿真人群,才有了如今这么多千奇百怪的影视剧。
文件大小:2.4G
GOLAEM-maya人群制作插件。Golaem使得在世界上填充智能和可定向的数字角色(从少数到数千)变得简单和经济。
电视预算中的故事片质量
Golaem帮助您在短时间内以有限的预算填充快照。
Golaem以艺术家为中心,自动完成重复而繁琐的任务,让他们专注于自己的艺术。
Golaem工作流的构建使得尽管它依赖于人工智能,但艺术家总是能说出最后的话,并能完全控制结果。
创造可信的人物
Golaem通过为您生成变体,使您的拍摄更加逼真:
视觉变化
动画变体
行为变异
避免重复工作
让角色在你的场景中走来走去是小菜一碟。只需要几分钟。
它们可以受到诸如区域、时间、距离、碰撞等简单触发器的影响。。。
使用GOLAEM资产或您自己的资产
感谢Golaem资产,一组随时可用的角色模型和运动,用于体育场、城市街道或中世纪战争,现在就开始渲染镜头。
使用你的自定义角色和动作与巨人。动画任何类型的角色:人类,马和骑手,昆虫,自行车,机器人。。。
Golaem工作流非常灵活,您甚至可以从Golaem资产开始,然后用自己的资产替换它们。
节省资产生产时间
Golaem减少了项目中需要执行的运动捕捉量。
重复使用以前制作的动作。通过简单地将它们与一个新的简单动画混合来定制它们。使用程序动画调整它们。
从1到100000个字符
不要担心你的视窗中有多少人。不管你要处理多少个角色,你都可以通过交互式视口、完整的预览和一个小的场景文件来轻松地工作。
保持艺术控制
虽然它依靠人工智能来节省你难以置信的时间,但巨人总是让你说了算。
实现对位置、阴影、导航的精确控制。。。使用绘制工具,甚至使用布局工具修改模拟结果。
轻松分享和重拍场景
Golaem布局包含在您的Golaem许可证中。
可视化仿真结果。全力以赴,从优秀到完美。创建一个完整的场景,甚至不运行模拟。
与其他部门或其他工作室轻松分享场景。优化生产流程(例如高级艺术家负责模拟,初级设计师负责布局和重拍)。
快速学习曲线
因为它非常用户友好,Golaem的学习速度非常快。
我们听说过跑步者在几天后为故事片拍摄人群镜头的故事。
渲染前检查快照
不需要等待很长时间的渲染只是为了意识到你犯了一个错误。Golaem提供了一种高级的预览模式,在所有角色上显示蒙皮网格的同时,保持视口的交互式。
通过选择一个角色,立即检查他在做什么。在视口中显示信息,在“可视化调试”面板中选中“运动混合”,或打开“行为编辑器”查看正在运行的行为和触发器。
管道友好型
Golaem在玛雅语中集成得非常好。它与Maya、3ds Max+V-Ray、Katana、Softimage+Arnold中的主要渲染器兼容。也可以使用FBX或Alembic导出。
Golaem的所有部分都可以使用MEL或Python编写脚本。C/C++ API使您能够读取导出的模拟缓存。
对于您的FX团队,Golaem可以生成定位器和/或碰撞器
世界一流的支持
我们拥有您所能找到的最好的客户支持。我们是认真的。
客户告诉我们我们的支持是他们处理过的最好的一次,我们无法统计他们的感谢信数量。
兼容性:Maya 2017-2020
File size: 94 MB
GOLAEM – POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
CREATE BELIEVABLE CHARACTERS
Golaem makes your shots more realistic by generating variations for you:
Visual variations
Animation variations
Behavioral variations
AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision…
USE GOLAEM ASSETS OR YOUR OWN
Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.
Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots…
The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later.
SAVE ASSETS PRODUCTION TIME
Golaem reduces the amount of motion capture you need to carry out for your project.
Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.
FROM 1 TO 100 000 CHARACTERS
Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.
KEEP ARTISTIC CONTROL
Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say.
Achieve precise control over placement, shading, navigation… with the Paint Tool or even modify simulation results with the Layout tool.
EASY SCENE SHARING & RETAKES
Golaem Layout is included with your Golaem license.
Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).
QUICK LEARNING CURVE
Because it is so user-friendly, Golaem is very fast to learn.
We have heard stories of runners contributing to crowd shots for feature films after a few days.
CHECK YOUR SHOT BEFORE RENDERING
No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters.
Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers.
PIPELINE FRIENDLY
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders
WORLD CLASS SUPPORT
We have the best customer support you will ever find. And we mean it.
We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with.
Compatibility: Maya 2017-2020
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