|时长:2h 07m |视频:H264 2048×1152 |音频:AAC 44,1 kHz 2ch | 5,02 GB |语言:英语+中文字幕(机译)

在这个Blender 课程中,学习如何用Blender 2.8和Eevee渲染引擎创建逼真的云。发现Blender 的着色器编辑器生成体积云的能力。

云是立体形状的一个很好的例子。它们是气态的,这意味着它们不能用多边形来模拟。相反,它们完全由着色器节点生成。

尽管众所周知,体绘制需要很长的渲染时间,但Eevee使体绘制变得实用。多亏了Blender的尖端Eevee渲染引擎,我们可以基本实时地生成、调整和完善云体。




Kent Trammell | Duration: 2h 07m | Video: H264 2048×1152 | Audio: AAC 44,1 kHz 2ch | 5,02 GB | Language: English

In this Blender course learn how to create realistic clouds with Blender 2.8 and the Eevee render engine. Discover the power of Blender’s Shader Editor for generating volumetric clouds.

Clouds are a great example of volumetric shapes. They’re gaseous which means they can’t realistically be modeled with polygons. Instead they’re entirely generated with shader nodes.

Even though volumes require notoriously long render times with Cycles, Eevee makes volume rendering practical. Thanks to Blender’s cutting edge Eevee render engine we can generate, tweak, and perfect cloud volumes in basically real time.