E-On Vue R6.1 Build 6005878 PlantFactory & Extra 2021.1 Win x64。 软件包大小解压后:6.93G
信息。
描述:
新的開始 – 新的業務模式及產品組合。e-on软件在最近公布的企业品牌重塑的同时,也对其经营方式进行了彻底的调整。根据社区的反馈和要求,e-on修改了整个价格结构,并取代了以前的升级和支持计划,转而采用更一致、更现代、更易理解、更重要的是,更适合预算的价格体系。
该公司现在通过三种 “解决方案 “来提供其应用程序,每一种都专门针对一个特定的艺术家。所有三个解决方案都捆绑了VUE和PlantFactory的一个版本,并根据所选择的解决方案提供额外的好处。
功能:
它们将震撼你的世界!
VUE的特点是界面设计经过优化,易于使用和提高工作效率,并充满了惊人的渲染功能,包括体积效果、发光材料、镜头照明、恒星和行星、岩石等。
VUE是如此的高效和易于使用,以至于你可以在几秒钟内设计和制作3D场景动画。
地形。
-VUE集成了灵活而强大的地形建模技术。从创建完整的行星到无限详细的地形图,VUE都能满足你的要求。
-创建水文和热模拟,实时手动雕刻,甚至可以对参数进行动画。程序化地形提供了无限的细节水平;将你的摄像机移近,更多的细节将被无缝添加。
-与程序化地形一样,Heightfield Terrains 基于函数图,但在固定分辨率网格上进行烘焙。让你的地形更加灵活和真实。Heightfield Terrains 的渲染速度也明显更快。
渲染。
-VUE提供了2个渲染引擎:一个是完全自定义的CPU Ray-tracer,另一个是GPU/CPU路径混合追踪器。两种渲染引擎都包含了当今所有的高端功能,并且能够快速有效地处理庞大的多边形数量。
-渲染你的立体场景,360°VR全景,VR180,可以在任何符合立体的平台(例如Youtube)或设备上播放,如Occulus Rift,HTC Vive,Nvidia 3DVision,Sony PSVR,Google DayDream,Google Carboard等。
-为了获得更多的艺术自由度,VUE还包括一个功能齐全的Non-Photorealistic Rendering Shader,它可以分析你的渲染来创建风格化的艺术作品。
整合。
-因为我们知道我们的工具会在您的流水线中找到自己的位置,所以我们确保您在VUE中做的不仅仅是VUE,您在VUE之外做的也可以无缝导入。
-VUE既可以作为一个独立的软件包安装,也可以作为3ds Max、Maya、Cinema4D或LightWave的插件。通过附带的转换工具,VUE场景可以用任何渲染器进行渲染,如RenderMan、Arnold、Octane、VRay Next、Corona等。
-VUE具有一个可扩展的架构,可以使用Python跨平台标准的应用程序脚本进行编程。
-使用GoZ与ZBrush轻松交换几何体(地形为四边形,其他网格为三角形)。
-相机运动可以导入和导出为.FBX以及Nuke.CHAN文件。- 而这仅仅是VUE可以很好地融入到你的工作流程中的表面。
导出。
-VUE允许你导出场景中的每一个资产。植物、岩石、地形、生态系统种群、程序材料、相机路径、灯光、云层、独立云层甚至是完整的场景,有多种文件格式,如FBX、Alembic、OpenVDB、3ds、Collada、Ptex等。你可以控制每个实例或全局的每一个细节级别。除此之外,天空可以导出为HDR天穹或天立方。
合成。
-VUE提供了广泛的多通道渲染选项。几乎每一个渲染元素,每一个图层,每一个材质和每一个对象都可以被分配一个单独的通道。VUE在高动态范围内生成所有的多通道渲染,包括所有的对象、云和图层遮罩、渲染组件、环境遮挡、阴影、反射、大气贡献等。多通道渲染可以导出为EXR 32位文件,每个通道都以高动态范围格式存储。
材料。
-创建自然的3D环境需要高度复杂的着色器,它能对高度或坡度作出反应,无缝覆盖任何地形,并能表现出足够的细节,无论是从远处还是从近处看。
-VUE的特点是针对数字自然的挑战进行了全面优化的着色器系统。通过使用三种类型的材质编辑器,你可以有效地创建任何东西,从简单的位图纹理到精心设计的多层程序材质,动态地响应环境。
-VUE完全符合PBR Metalness工作流程,并包含一个Specular to Metalness转换器。
系统要求:操作系统:Windows 64位(Windows 7)。
操作系统:Windows 64位(Windows 7、Windows 8或Windows 10)。
AMPED v3 RLM许可证服务器完整设置……带有Vue v1.6和PlantFactory许可证。
必须以管理员身份登录,右击,然后选择以管理员身份运行。
安装Vue:选择使用浮动许可证服务器服务。
安装所有许可证文件 + Vue + PlantFactory 许可证。包括一个卸载程序。
不覆盖现有的 RLM License Server 文件,只安装其他许可证。
现有的许可证服务器被停止,并在许可证设置后重新启动。不需要重新启动。
如果未安装 RLM 服务器:安装 RLM 许可证服务器和包括 Vue 在内的所有许可证文件。
在许可证设置成功时,选择:如果已安装,则启动Vue,如果未安装Vue,则重启。
使用Windows API设置License Server,以防止遇到批量文件设置问题。
Windows API功能用于停止、启动、设置License服务器和重启,不需要。
UNINSTALL删除所有已安装的RLM文件和注册表键。请参见控制面板进行卸载。
如果在启动时被要求:选择你的本地主机名和端口5059。
当Windows防火墙询问是否允许程序访问时,请回答 “是”。
可能需要考虑用防火墙阻止Vue访问互联网,或者在主机文件中添加阻止功能。
Windows 7用户:需要更新PlantFactory的图形驱动程序,并复制D3DCompiler_47.dll到以下位置
C:/Windows/System32/D3DCompiler_47.dll改为
C:/Program Files/e-on software/PlantFactory/Application Folder。在复制之前,请先保存好orgional的备份。
一个dxcpl-directx-11-模拟器可以在Direct x10图形板上运行PlantFactory和Vue。
感谢AMPED,我的服务不再需要破解VUE和PlantFactory !
祝你有一个美好的一天, 和圣诞快乐, countryboy?
E-On Vue R6.1 Build 6005878 PlantFactory & Extra 2021.1 Win x64
Info:
Description:
A New Beginning – New Business Model and Product Portfolio. Together with its recently unveiled corporate re-branding, e-on software has undertaken a radical twist in the way it operates its business. Based on feedback and requests from its community, e-on has revised its entire pricing structure and replaced its former dated upgrade and support programs in favor of a more coherent, modern, understandable and – more importantly – budget friendly price grid.
The company is now offering its applications through three “solutions”, each dedicated to a specific artist profile. All three solutions bundle a version of VUE and PlantFactory, together with additional benefits depending on the chosen solution:
Features:
They’ll rock your world!
VUE features an interface design that’s optimized for ease-of-use and productivity and is packed full of amazing rendering features including volumetric effects, glowing materials, lens flares, stars and planets, rocks, and more!
VUE is so productive and easy to use that you’ll be designing and animating 3D scenery within seconds.
Terrains:
-VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE’s got you covered!
-Create hydrological and thermal simulations, manually sculpt them in real time, and even animate the parameters. Procedural terrains provide an unlimited level of detail; move your camera closer, and more detail is seamlessly added.
-Like procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. Allowing more flexibility and realism to your terrains. Heightfield Terrains are also significantly faster to render!
Rendering:
-VUE offers 2 render engines: a fully customizable CPU Ray-tracer, and a hybrid GPU/CPU Path tracer. Both render engines incorporate all of today’s high-end features yet stands out in their ability to handle huge polygon counts quickly and efficiently.
-Render your scenes in stereo, 360° VR Panoramas, VR180, to play them on any Stereo-compliant platform (such as Youtube for instance) or devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.
-For more artistic freedom, VUE also includes a fully featured Non-Photorealistic Rendering shader that analyzes your renders to create stylized artwork.
Integration:
-Because we understand that our tools will find their place with bigger arsenal in your pipeline, we made sure that what you do in VUE does not merely stay in VUE, and what you do outside of VUE can be imported seamlessly.
-VUE can be installed both as a standalone package, and as a plugin for 3ds Max, Maya, Cinema4D or LightWave. With the included conversion tool, VUE scenes can be rendered with any renderer such as RenderMan, Arnold, Octane, VRay Next, Corona, etc.
-VUE features an extensible architecture that can be programmed using the Python cross-platform standard for application scripting.
-Easily exchange geometry with ZBrush using GoZ (terrains as quads, other meshes as triangles).
-Camera motion can be imported and exported as .FBX as well as Nuke .CHAN files. – And that’s just scratching the surface of how well VUE can fit into your workflow!
Export:
-VUE lets you export every single asset of your scenes: Plants, Rocks, Terrains, Ecosystem populations, procedural materials, Camera paths, lights, Cloud Layers, Standalone Clouds and even full scenes, in a wide variety of file formats, such as FBX, Alembic, OpenVDB, 3ds, Collada, Ptex and more. You can control every single Level of Detail, per instance, or globally. On top of this, skies can be exported as HDR skydomes or skycubes.
Compositing:
-VUE provides extensive multi-pass rendering options. Virtually every rendering element, every layer, every material and every single object can be assigned a separate pass. VUE generates all multi-pass renders in High Dynamic Range, including all objects, cloud and layer masks, rendering components, ambient occlusion, shadows, reflections, atmospheric contributions, etc. Multi-pass renders can be exported as EXR 32 bit files with each pass stored in high dynamic range format.
Materials:
-The creation of natural 3D environments requires highly complex shaders that respond to altitude or slope, seamlessly cover any terrain, and exhibit enough detail whether seen from distance or from close-up.
-VUE features a shader system that is fully optimized for the challenges of Digital Nature. By using three types of material editors, you can effectively create anything from simple bitmapped textures to elaborate multi-layered procedural materials that dynamically respond to the environment.
-VUE is fully compliant with the PBR Metalness workflow and includes a Specular to Metalness converter.
System Requirements:
OS:Windows 64 bit (Windows 7, Windows 8 or Windows 10)
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