藤摇杆|一个完整的游戏资产工作流程
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch 含工程素材
语言:英语+中文字幕(云桥CG资源站 机译)+原英文字幕 |时长:25节课(9h 57m) |大小:8.35 GB
通过模拟游戏就绪资产,了解完整的游戏资产管道!
你会学到:
游戏资产生产生命周期的完整工作流程
使用修改器高效、无损地建模
UV解缠工具,提示和技巧
Substance 软件 中灵活、可重复使用的纹理和材料开发
Blender 和 Marmoset Toolbag中的高质量组合渲染
要求
导航和工作在Blender, Substance Designer 和 Substance Painter 的入门知识将会有很大帮助
描述
如果你有兴趣学习如何使用高效、非破坏性的工作流程技术创建游戏就绪的资产,那么这就是你一直在寻找的课程!在本课程中,我们将从头到尾涵盖整个游戏资产工作流程。我们将建模,打开,纹理,最后渲染出一个游戏就绪的摇马资产,这也将为你的游戏艺术投资组合看起来很棒。
在本课程中,您还将学习:
两个免费的Blender插件,加快您的工作流程
用于灵活设计的无损建模和纹理技术
使用Substance 软件 完成3种无缝、高质量材料的创作
使用实体绘制器进行纹理开发和创作
拍摄组合渲染使用Blender和Toolbag 4
在我们一起的10个小时里,我们将从最初的概念到完成的作品迅速发展我们的摇马资产。我们将学习搅拌机3D中的各种修改器,以快速迭代我们的设计,并了解我们如何高效地打开模型以获得高质量的纹理。使用物质设计器,我们将完全从头开始创建3种材料,然后我们可以将它们添加到我们在物质绘画器中的素材库中,以便以后在我们选择的任何项目中重用!最后,我们将使用搅拌机和土拨鼠工具包4来捕捉我们努力工作的优秀表现,以便向我们的朋友、家人和未来的雇主展示我们的游戏开发技能有多棒!
这门课是给谁的
初学3D游戏的艺术家希望增强他们的投资组合,并适应行业游戏资产工作流程
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 25 lectures (9h 57m) | Size: 8.3 GB
Learn the full game asset pipeline through modeling a game-ready asset!
What you’ll learn:
Full workflow of a game-asset’s production lifecycle
Modeling efficiently and non-destructively using modifiers
UV Unwrapping tools, tips and tricks
Flexible, reusable texture and material development in the Substance Suite
High quality portfolio renders in Blender and Marmoset Toolbag
Requirements
An introductory knowledge of navigating and working in Blender, Substance Designer and Substance Painter will greatly help
Description
If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you’ve been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.
In this course, you will also learn:
Two free Blender add-ons to speed up your workflow
Non-destructive modeling and texturing techniques for flexible designs
The complete creation of 3 seamless, high-quality materials using Substance Designer
Texture development and authoring using Substance Painter
Shooting portfolio renders using both Blender and Marmoset Toolbag 4
Over our 10 hours together, we will get to rapidly develop our rocking horse asset from initial concept to completed piece. We will learn various modifiers within Blender 3D to quickly iterate on our designs and walk through how we can efficiently unwrap our model for high-quality textures. Using Substance Designer, we will create 3 materials entirely from scratch which we can then add to our material library in Substance Painter for re-use later on any project we choose! Finally, we will use Blender and Marmoset Toolbag 4 to capture excellent renders of our hard work to be able to show our friends, family and future employers exactly how great our game development skills are!
Who this course is for
Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow
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