持续时间5+h 包含项目文件 1920X1080 MP4 语言:英语+英文字幕 大小:8G

标题:艺术站——三维转二维环境设计工作流程
信息:
这门课程不在伍塔的公共领域包中。它仅在艺术站学习中可用。由于伍塔删除了他所有的在线状态,我担心我们可能很快再也看不到这个课程了,所以我把它上传到这里。

ZBrush是一个有价值的工具,可以快速准确地为2D环境概念艺术建立一个环境基础。在这个系列中,斯特凡·伍塔·理查德讲述了他在ZBrush中雕刻环境资产的过程,展示了如何为2D画图绘制场景,然后展示了他在Adobe Photoshop中绘制3D场景的过程,以创建最终的美丽镜头。

第一部分
ZBrush简介
斯特凡·乌塔·理查德·中级17m 8文件8视频
第1部分,共5部分。斯特凡·伍塔·理查德介绍了ZBrush作为概念艺术家的创作工具。他将专注于简单的技术来创造一个环境概念设计。斯特凡将通过创建几何图形的过程取得进展,您可以稍后在Photoshop中将其用作合成和画图的基础。

第二部分
雕刻环境
斯特凡·乌塔·理查德创作中间作品1h 8m 8个文件4个视频
第2部分,共5部分。斯特凡·伍塔·理查德分享了他在ZBrush雕刻环境的过程。本课程专注于在脑海中用2D颜料进行省时的雕刻,并将涵盖岩石、植被和建筑的技术。

第三部分
设计环境
作者:斯特凡·伍塔·理查德中间版本1h 18m 3文件9视频
第3部分,共5部分。在这五个系列的第三个课程中,斯特凡·伍塔·理查德展示了雕刻一个详细环境的过程,这个过程将作为本系列其余部分的基础。他涵盖了遮挡、相机和构图考虑、光线和阴影、为树叶创建自己的插入画笔以及场景的最终细节。

第4部分
为2D渲染
作者:斯特凡·伍塔·理查德中间体1h 3个文件8个视频
第4部分,共5部分。在这五个系列的第四个课程中,斯特凡·伍塔·理查德分享了他渲染环境的过程,为在Photoshop中绘画做准备。本课程概述了Keyshot,涵盖了一些基本材料,并讨论了照明、反射和纹理。本课程结束时,场景将准备好导出到Photoshop进行绘制。

第5部分
油漆
斯特凡·伍塔·理查德创作中间作品1h 27m 2个文件10个视频
第5部分,共5部分。在最后的五个过程中,斯特凡·乌塔·理查德分享了他在Photoshop中绘制最终渲染图以创建最终插图的过程。本课程将涵盖将渲染导入Photoshop,如何组织图层进行无损编辑,混合渲染和纹理过程,增加深度,以及图像的最终涂色和抛光。
Duration 5+h Project Files Included MP4

Title: Artstation – 3D to 2D Workflow for Environment Design by Stephane Wootha Richard
Info:
This course is not in Wootha’s Public Domain pack. It’s only available in ArtStation Learning. And since Wootha is deleting all of his online presence, I fear we may never see this course again soon, so I’m uploading it here.

ZBrush can be a valuable tool for quickly and accurately building out an environment base for 2D environment concept art. In this series, Stéphane Wootha Richard covers his process for sculpting environment assets in ZBrush, showing how to render the scene out for a 2D paintover, and then showing his process for painting over the 3D scene in Adobe Photoshop to create the final beauty shot.

PART 1
Intro to ZBrush
by Stéphane Wootha Richard • Intermediate • 1h 7m • 8 Files • 8 Videos
Part 1 of 5. Stéphane Wootha Richard gives an introductory look at ZBrush as a creative tool for concept artists. He will focus on simple techniques to create an environment concept design. Stéphane will progress through the process of creating geometry that you can later use as a foundation for compositing and paintover in Photoshop.

PART 2
Sculpting Environments
by Stéphane Wootha Richard • Intermediate • 1h 8m • 8 Files • 4 Videos
Part 2 of 5. Stéphane Wootha Richard shares his process for sculpting environments in ZBrush. This course focuses on time-efficient sculpting with a 2D paint over in mind and will cover techniques for rocks, vegetation, and buildings.

PART 3
Designing Environments
by Stéphane Wootha Richard • Intermediate • 1h 18m • 3 Files • 9 Videos
Part 3 of 5. In this third course in a series of five, Stéphane Wootha Richard demonstrates the process for sculpting a detailed environment that will serve as the basis for the rest of this series. He covers block-in, camera and composition considerations, light and shadow, creating your own InsertMest brushes for foliage, and final details of the scene.

PART 4
Rendering for 2D
by Stéphane Wootha Richard • Intermediate • 1h • 3 Files • 8 Videos
Part 4 of 5. In this fourth course in a series of five, Stéphane Wootha Richard shares his process for rendering out the environment to be ready for painting over in Photoshop. This course gives an overview of Keyshot, cover some basic materials, and talk about lighting, reflections and textures. At the conclusion of this course, the scene will be ready to export to Photoshop for painting.

PART 5
Paintover
by Stéphane Wootha Richard • Intermediate • 1h 27m • 2 Files • 10 Videos
Part 5 of 5. In this final course of five, Stéphane Wootha Richard shares his process for painting over the final render in Photoshop to create the final illustration. This course will cover importing the renders into Photoshop, how to organize layers for non-destructive editing, composting the Render and Texture passes, adding depth, and the final Paint Over and Polish of the image.