Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Magic Map Material & Maker 魔法地图材料和制作者
大小解压后:5.93G 包含4.25 和4.26 两种版本
M⁴是一个程序地形生成器,Splat地图面包师和先进的地形自动材料(也适用于任何高度的地图)于一身!
《Magic Map Material & Maker》(M⁴)的制作考虑到了电影的质量和易用性。这是一个地形工具包,用于任何虚幻引擎4的场景,并利用最新的技术,以实现生产就绪的结果在一小部分时间。只要从任何来源(Houdini, World Creator 2, World Machine等)载入高度图。),在编辑器中开始雕刻,或者使用提供的程序地形创建器,M⁴自动材质会立即将精确的纹理应用到地形的所有有意义的区域。
技术细节
当前功能:
高级汽车材料纹理
支持多人游戏的地形和植物步道系统
M⁴ Splat地图制作师——在引擎中轻松创建Splat地图
第三方Splat/热图支持–胡迪尼、世界机器和世界创造者2等。
总共70多个纹理,分辨率为2K或4K
三个生物群落预设——沙漠、苔原、岛屿
三幅手工制作的风景——总共五幅展示地图
程序地形创建器——以高达8k的分辨率生成无限数量的地形
M⁴材料蓝图——便于管理预设和材料
每个生物群落三个版本的材料——自动、基于运行时虚拟纹理、烘焙贴图
具有多种性能预设的可调谐性能功能
植物程序摆放系统——使用景观草类型
通过材质实例实现轻松的纹理交换——非常适合与巨型扫描库一起使用
每个生物群落的14层喷涂系统,支持多种生物群落
具有开/关开关的全功能材料–三平面和双平面投影、基于远近的纹理变化、基于距离的位移和镶嵌、高度和高清噪点过渡混合、平铺减少设置等等
M⁴ is a Procedural Terrain Generator, Splat Map Baker and Advanced Terrain Auto Material (that also works with ANY height map) all in one!
Magic Map Material & Maker (M⁴) was made with cinematic quality and ease of use in mind. It is a Terrain Toolkit for use with ANY Unreal Engine 4 landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor, or use the provided Procedural Terrain Creator and the M⁴ Auto Materials will instantly apply accurate texturing to all meaningful areas of the terrain.
技术细节
Current Features:
• Advanced Auto Material Texturing
• Terrain & Foliage Trail Systems with Multiplayer Support
• M⁴ Splat Map Baker – easily create Splat Maps in Engine
• Third Party Splat/Heat Map Support – Houdini, World Machine & World Creator 2 etc.
• 70+ Textures in total with a resolution of 2K or 4K
• Three Biome Presets – Desert, Tundra, Island
• Three Hand-Made Landscapes – five showcase maps in total
• Procedural Terrain Creator – generate an infinite number of terrains at up to 8k in resolution
• M⁴ Material Blueprint – for easy management of Presets and Materials
• Three Versions of the Materials per Biome – Automatic, Runtime Virtual Texturing Based, Splat Map Baked
• Togglable Performance Functions with multiple Performance Presets
• Procedural Placement Systems for Foliage – using Landscape Grass Type
• Easy Texture Swapping via Material Instances – great for use with the Megascans library
• A 14 Layer Painting System for each Biome with Multi-Biome Support
• Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & HD Noise Transition Blending, Tiling Reduction settings, and much more
标签
PROCEDURALLEVEL GENERATORAUTOMATERIALLANDSCAPEENVIRONMENTSMATERIALSMAPSBLUEPRINTSTERRAINAUTOMATIC
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