Gumroad – LevelUp Digital Building a Medieval City
时长10h 1920X1080 mp4 大小解压后:7.8G 包含项目文件 语言:英语

标题:Gumroad–升级数字构建中世纪城市
信息:
介绍Jan Trubac,一位不可思议的艺术家,以其震撼人心的大都会城市项目赢得Adobe/歇后语精神错乱奖而闻名。他现在已经与Levelup Digital合作,为您带来了一个真正鼓舞人心的教程,关于如何只使用Substance Designer来创建一个中世纪城市。

他从现实生活中的谷歌地图数据中获得灵感,准确地以令人印象深刻的细节——以及对“Substance Designer”节点的巧妙使用,展示了如何复制卫星数据。利用他从以前的大都市项目中学到的经验,简分享了处理这类项目的最佳实践和常见陷阱。

在本教程中,简分享了他创建地形和森林的工作流程。对于这座城市,他深入研究了如何使用具有基本逻辑的函数来创建墙式和塔式发电机。你将学习如何建造各种各样的物体,如树木、灌木丛、岩石,以及如何接近更复杂的结构,如塔楼和大教堂。您还将学习如何在不影响输出视觉质量的情况下保持图形优化。本教程为任何想在Substance Designer中发挥创造力的人提供了丰富的课程。

无论您是新的Substance Designer设计者,还是经验丰富的用户,本教程的课程都将让您对可持续发展的核心原则有很好的理解,并为您提供处理像这样的大规模地形/城市项目的技能和知识。

创建基础林
墙和塔
建筑墙壁和外部地形
市中心区
森林特征
收尾
使用的软件

–Substance Designer

水平

初级到中级

先决条件

所用软件的基本知识

Duration 10h Project Files Included MP4

Title: Gumroad – LevelUp Digital Building a Medieval City
Info:
Introducing Jan Trubac, an incredible artist, famous for winning Adobe/Allegorithmic’s Substance Insanity Award with his mind blowing Metropolitan City project. He has now teamed up with Levelup Digital to bring you a truly inspirational tutorial on how to create a Medieval City using nothing but Substance Designer.

With inspiration from real-life Google Maps data, he accurately and with impressive detail – as well as ingenious use of Substance Designer nodes, demonstrates how to replicate satellite data. Using the lessons he’s learned from his previous Metropolitan City project, Jan shares best practices and common pitfalls when tackling this type of project.

In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You’ll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.

Whether you are new to Substance Designer, or a seasoned user, the lessons from this tutorial will give you a great understanding of the core principles of SD, as well as equipping you with skills and knowledge to tackle large scale terrain/city projects like this.

Chapters

Creating the Base Forest
Walls and Towers
Building walls and Outer terrain
Inner City
Forest Features
Finishing Touches
Software Used

– Substance Designer

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used