地形设计与创作——与亚历山德罗·曼奇尼的电影场景全过程案例教学
时长10h 包含项目文件 1920X1080 MP4 语言:语言:英语+中英文字幕(云桥CG资源站 机译) 大小解压后:2.4G
标题:温福克斯——地形设计与创作——与亚历山德罗·曼奇尼的电影场景全过程案例教学
信息:
本教程将教你如何绘制大规模的自然场景。通过对高精度电影作品的深入案例分析,教程采用了多软件交互、高效率、高质量的学习方式。
本教程重点介绍建筑地形的设计理念和基本要素。通过使用World Machine、Blender、Vue和Photoshop,教程将向您展示如何一步一步地创建地形。在顶级场景设计师的指导下,您将从最基础的部分学习3D地形构建的整个过程,并了解各种类型的软件在同一工作流程中的使用。您从本教程中学到的知识和技能将显著提高您在该领域的能力,并帮助您奠定学习数码绘画和VFX的基础。
第一部分。地形资产创建
本节重点介绍世界机器的基础知识,主要是地形创建和侵蚀节点操作方面。它还介绍了为地形和河流创建添加纹理和颜色的技术。
第二部分。塔的创建和映射
本节主要讲述案例中的塔创作,以及如何通过贴图、纹理和装饰的方式使塔更加逼真。
第三部分。完成渲染
这部分是关于最终和整体场景渲染,导入到Photoshop,以及着色技术和阴影效果。
Wingfox – Terrain Design and Creation – A Whole-Process Case Teaching of Cinematic Scene with Alessandro Mancini
Duration 10h Project Files Included MP4
Title: Wingfox – Terrain Design and Creation – A Whole-Process Case Teaching of Cinematic Scene with Alessandro Mancini
Info:
This tutorial will teach you how to paint a large-scale natural scene. Through in-depth case analysis of high-precision cinematic works, the tutorial adopts a learning method featuring multi-software interaction, high efficiency and high quality.
The tutorial focuses on the design philosophy and basic elements of building terrains. By using World Machine, Blender, Vue and Photoshop, the tutorial will show you how to create a terrain step by step. Instructed by a top-class scene designer, you will learn the entire process of 3D terrain building from the most fundamental part, and understand the use of various types of software in the same workflow. The knowledge and skills you learn from this tutorial will significantly improve your capability in this field, and help you lay a foundation of learning digital painting and VFX.
Part 1.Terrain asset creation
This section focuses on the basic knowledge of World Machine, mainly in terms of terrain creation and Erosion node operation. It also introduces the techniques of adding texture and color to terrain and river creation.
Part 2.Tower creation and mapping
This section is mainly about tower creation in the case, as well as how to make the tower more lifelike, by means of mapping, texturing and decoration.
Part 3.Finish rendering
This section is about the final and overall scene rendering, import into Photoshop, as well as the coloring technique and shading effect.
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