流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语|大小:6.96 GB |时长:6h 53m
了解如何使用搅拌机和虚幻引擎5创建三重AAA模型

你会学到什么
遵循创建一套AAA游戏就绪质量中世纪绞刑架的完整指南
最大化您的推荐人的潜力,以开发强大的游戏资产概念
使用Blender并了解其界面和快捷方式
从初级水平到世界各地许多顶级游戏公司的专业人员使用的技术的三维建模
课程介绍中的课程,包括(A)搅拌机基础知识,(b)材料和纹理,(c)接缝、锐利和紫外线,以及(d)视频编辑基础知识
在Blender中发现操纵和动画无生命游戏资产的基础知识
学习如何将人类发展报告系统用作投资组合的三维模型背景
维护和优化中世纪欧洲美学在搅拌机中有效解决问题
标记接缝、锐利和固定法线
平滑和准备用于纹理化的网格
使用搅拌机的节点系统添加材料
学习如何在搅拌机中切圈
在搅拌机2.9中固定恩贡
标记接缝和纹理分辨率的完整指南
完整的紫外线贴图指南:紫外线贴图和紫外线展开您的模型
在虚幻引擎5中引入环境创建
学习如何在Blender Cycles和虚幻引擎5中使用渲染来提高3D环境的呈现质量
在虚幻引擎5中进行高分辨率渲染
为专业3D艺术家组合提供高水平的游戏资产

描述
搅拌机到虚幻引擎5 | 3D道具|中世纪绞刑架

你想学习如何建模和制作一套三个中世纪3D AAA游戏资产的动画吗?

现在,如果我告诉你我有一个课程要从第一部分开始,中世纪的绞刑架,在乌德米上,怎么样?

从11月即将推出的中世纪游戏资产3D建模系列的第1部分开始吧!

这三门课程经过精简,使其紧凑而充满知识。

《搅拌机到虚幻引擎3D道具中世纪绞刑架》将会看到你用古老的木板和绳子制作了一套中世纪的绞刑架。中世纪的绞刑架游戏资产也包含了动画元素;运行执行的可折叠平台。

本课程将让您接触到6个多小时的3D艺术

了解如何建立一个中世纪来资产,将完全适合任何中世纪游戏城市或中世纪城堡的主广场保持在你选择的游戏引擎。

本课程将让您了解专业人士使用的所有技术以及他们如何使用这些技术。学习如何将磨损细节添加到您的3D游戏资产将是本课程学习目标的核心部分!

通过阅读本课程描述,您将发现:

-您想了解3D建模的哪些内容;

-您将通过“搅拌机到虚幻引擎3D道具中世纪绞刑架”获得什么,以及;

-本课程将如何让您的3D建模和动画技能更上一层楼。

建模

本课程将教你如何让一个游戏就绪的AAA视频游戏道具变得栩栩如生,准备好作为你投资组合的一部分呈现给你。

我们的3D建模重点将是为我们的绞刑架建造一个简单的木质结构,然后是建模绳索并为其添加真实感。我们还将确保地板平台木板以正确的方式切割,以便当执行杆被按下时,它们能够以可信的方式倒塌。

纹理和材料

总的来说,《搅拌机到虚幻引擎3D道具中世纪绞刑架》将在一个地方为您提供强化学习,让您可以访问超过6个纹理,以及48个4 k分辨率的纹理贴图。本课程还将教您使用这些纹理制作自己的材质和着色器的基础知识。

《搅拌机到虚幻引擎3D道具中世纪绞刑架》将教你所有关于伽马、色调和饱和度的知识。

动画

作为“搅拌机到虚幻引擎3D道具中世纪绞刑架”课程的一部分,您将学习如何使用关键帧将不同的动画输入到我们想要制作动画的部分。我们将制作木制平台的动画,这样当拉下执行杆时,它就可以折叠,这也将制作动画。

照明和渲染

通过加入“搅拌机到虚幻引擎3D道具中世纪绞刑架”,您将了解特定类型的内置搅拌机照明功能,这些功能将增强您的中世纪绞刑架的恐怖和黑暗感。

我们还将为您希望上传完整模型的任何多媒体站点创建一个组合渲染。

《搅拌机到虚幻引擎3D道具中世纪绞刑架》是一个完整的使用循环进行照明,渲染,阴影的指南。

游戏引擎整合虚幻引擎5

我们将深入了解Epic全新的虚幻引擎5。如果您还没有下载它,并且还在使用UE4,请不要担心,因为您将在本节中学习的所有内容都可以在两者中使用。

通过“搅拌机到虚幻引擎3D道具中世纪绞刑架”,你将学习从搅拌机导入动画到在UE5中正确工作的一切。通过本课程,您将学习将游戏资产实时渲染的基础知识。

我们将看看如何导入和使用专门为虚幻引擎创建的纹理,并使用它们为我们的中世纪绞刑架创建材料。

本课程的主要内容之一是,我们还将创建自己的投资组合梯度skybox!

课程资源和免费赠品

“搅拌机到虚幻引擎3D道具中世纪绞刑架”课程资源包包括6个纹理,48个4 k分辨率的纹理贴图,3个参考,1个HDRI贴图,1个HDRI组合渐变贴图和1个人类参考。

最好的课程导航工具“搅拌机到虚幻引擎3D道具中世纪绞刑架”将包括在内。课程手册将把控制权还给你,你将能够根据你的需求和需求无缝地完全简化你的学习过程。

加入本课程,成为超过6小时学习的3D建模旅程的一部分,您将获得一个充满生活和动画的游戏就绪型AAA中世纪游戏资产。

查看免费介绍,我相信你不会忘记这门课!

还不确定吗?那么,让我告诉你这门课的独特之处:

以下通过一个完整的指南,创造一套AAA游戏准备质量中世纪绞刑架

最大化你的推荐人的潜力,发展强大的游戏资产概念

在Blender中发现操纵和动画无生命游戏资产的基础

学习如何使用人类发展报告系统作为您的投资组合的三维模型背景

保持和优化中世纪欧洲美学

学习如何在Blender Cycles和虚幻引擎5中使用渲染来提高3D环境的呈现质量

在虚幻引擎5中进行高分辨率渲染

将游戏资产渲染到专业3D艺术家组合的高水平

让我们在今年11月创造一些受历史启发和恐怖的东西吧!

为了让你兴奋,想象一下这个道具与你的其他3D都铎式项目配合得有多好。

您可以将您的中世纪绞刑架3D模型包含在您的城堡中,作为我们“在搅拌机中创建模块化Kitbash”课程的一部分,放在您基于“搅拌机2.8场景3D建模完整初学者指南”的中世纪in或酒馆旁边,或者放在您的中世纪井或风车附近,分别使用“搅拌机2.8创建您的第一个3D游戏模型”和“搅拌机到虚幻引擎5”。

直到下次,快乐造型大家!

尼尔——3D都铎

这门课是给谁上的:
初学3D建模的人渴望学习如何构建中世纪主题的AAA游戏就绪资产,如全动画中世纪绞刑架
想要快速了解其令人兴奋的新变化的Blender爱好者
想要将建模提升到一个新水平并通过提示和技巧改进工作流程的中级三维建模师
想要在虚幻引擎5中创造令人敬畏的资产的所有冷酷和历史事物的粉丝

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 6.96 GB | Duration: 6h 53m
Learn how to create triple AAA models with blender and unreal engine 5

What you’ll learn
• Following through a complete guide on creating a set of AAA game-ready quality medieval gallows
• Maximising the potential of your references to develop strong game asset concepts
• Using Blender and understanding its interface and shortcuts
• 3D modelling from a beginner level right up to techniques used by professionals around the world in many top game companies
• A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs, and (d) video editing basics
• Discovering the basics of rigging and animating inanimate game assets in Blender
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Maintaining and optimising medieval Europe aesthetics Effective problem-solving in Blender
• Marking Seams, Sharps, and fixing Normals
• Smoothing and preparing meshes for texturing
• Adding materials using Blender’s node system
• Learning how to make loop cuts in Blender
• Fixing Ngons within Blender 2.9
• Complete guide on marking seams & texture resolutions
• Complete UV Mapping Guide: UV mapping and UV unwrapping your model
• Being introduced to environment creation in Unreal Engine 5
• Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5
• Taking a high-resolution render in Unreal Engine 5
• Rendering game assets to a high level for professional 3D artist portfolios

Description
Blender to Unreal Engine 5 | 3D Props | Medieval Gallows

Would you like to learn how to model and animate a set of three medieval 3D AAA game assets?

Now, what if I told you I have a course to start with part 1, the medieval gallows, on Udemy?

Get started with part 1 of a medieval game assets 3D modelling series coming in November!

These three courses have been streamlined to make them compact and full of knowledge.

‘Blender to Unreal Engine 3D Props Medieval Gallows’ will see you creating a set of medieval gallows with aged wooden planks and rope. The medieval gallows game asset also incorporates animated elements; the collapsable platform to run the executions.

This course will give you access to just over 6 hours of 3D art.

Learn how to build a medieval came asset that would fit perfectly in the main square of any medieval game city or medieval castle keep in the game engine of your choice.

This course will see you learn all the techniques pros use and how they use them. Learning how to add wear and tear details to your 3D game asset will be a central part of this course’s learning objectives!

Through reading this course description you will find out:

– What you want to learn about 3D modelling;

– What you are going to get through ‘Blender to Unreal Engine 3D Props Medieval Gallows’, and;

– How the course will take your 3D modelling, and animation skills to the next level.
Modeling

This course will teach you how to bring to life a game-ready AAA video game prop, ready for you to render as part of your portfolio.

Our 3D modelling focus will be on building a simple wooden structure for our gallows, followed by modelling rope and adding realism to it. We will also be making sure that the floor platform planks are cut the right way so that they can collapse in a believable way when the execution lever is pushed down.

Texturing and Materials

All in all, ‘Blender to Unreal Engine 3D Props Medieval Gallows’ will provide you with intensive learning all in one place, giving you access to over 6 textures, and 48 texture maps at 4 k resolution. This course will also teach you the basics of making your own materials and shaders using these textures.

‘Blender to Unreal Engine 3D Props Medieval Gallows’ will teach you all about gamma, hue, and saturation.

Animation

As part of this ‘Blender to Unreal Engine 3D Props Medieval Gallows’ course, you will learn how to use keyframes to key in different animations to the parts we want to animate. We will be animating the wooden platform so that it can collapse upon pulling down the execution lever which will also be animated.

Lighting & Rendering

By joining ‘Blender to Unreal Engine 3D Props Medieval Gallows’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the scary and dark feeling of your medieval gallows.

We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to.

‘Blender to Unreal Engine 3D Props Medieval Gallows’ is a complete guide into using Cycles for lighting, rendering, shadow.

Game Engine Incorporation Unreal Engine 5

We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.

Through ‘Blender to Unreal Engine 3D Props Medieval Gallows’ you will be learning everything right from importing animations from Blender to having them work correctly in UE5. Through this course, you will learn the basics of bringing your games asset to life, rendered in real-time.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval gallows.

One of the main things about this course is that we will also be creating our own portfolio gradient skybox!

Course Resources & Freebies

The ‘Blender to Unreal Engine 3D Props Medieval Gallows’ course resource pack includes 6 textures, and 48 texture maps at 4 k resolution, 3 references, 1 HDRI map, 1 HDRI portfolio gradient map, and 1 human reference.

The best course navigation tool for ‘Blender to Unreal Engine 3D Props Medieval Gallows’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.

Join this course and come be part of a 3D modelling journey of over 6 hours of learning that will see you go away with a game-ready AAA medieval game asset full of life and animation.

Check out the free introduction and I am sure you won’t be able to put this course down!

Still unsure? Then, let me tell you what’s unique about this course:

· Following through a complete guide on creating a set of AAA game-ready quality medieval gallows

· Maximising the potential of your references to develop strong game asset concepts

· Discovering the basics of rigging and animating inanimate game assets in Blender

· Learning how to use HDRIs as 3D model backgrounds for your portfolio

· Maintaining and optimising medieval Europe aesthetics

· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5

· Taking a high-resolution render in Unreal Engine 5

· Rendering game assets to a high level for professional 3D artist portfolios

Let’s create something history inspired and scary this November!

To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.

You can include your medieval gallows 3D model within your castle keep as part of our ‘Creating a Modular Kitbash in Blender’ course, next to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or nearby your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.

Until next time, happy modelling everyone!

Neil – 3D Tudor

Who this course is for:
• Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as fully animated medieval gallows
• Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
• Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
• Fans of all things grim and historical who want to create an awe-striking asset within Unreal Engine 5

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