Unreal Engine 5: Blueprint Melee Combat AI from Scratch
创建一个动作游戏,以打击2个独特的人工智能,包括一个火蔓延龙!

你会学到什么
学习使用虚幻引擎5的技巧
如何通过蓝图设计和创建人工智能
学会创造两种独特的人工智能
学会在战斗中造成/接受伤害

流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语+中英文字幕(云桥CG资源站 机译)云桥CG资源站 |大小解压后:3.33 GB |时长:4h 28m


描述
在本课程中,你将创建自己的高质量的游戏机制动作游戏。

凭借虚幻引擎中强大的可视化脚本工具蓝图,交互式战斗AI的创建从未像您想象的那么容易。

你不仅会通过创建两个独特的AI来学习游戏性背后的理论(一个是基本的人形近战AI,另一个是喷火龙),还会掌握新AI的设计方法,有信心为你的游戏设计出自己的AI。

在课程的后面,我们将把所有精彩的内容打包在一起,你可以和其他人分享你的作品。

本课程结束后,您将深入体验虚幻引擎的蓝图、动画和游戏性

本课程的主题包括:

从虚幻引擎市场免费导入资产

人物塑造和运动

动画蓝图

1D和2D混合空间

扫射和原地转向解决方案

包含字符名称的小部件创建

显示健康点数的两种方法

球体、胶囊、痕迹和颗粒检查有无损坏

蓝图人工智能框架

平视显示器创建和动画

基础材料创作

数据结构(枚举、数组、整数、浮点)

动画蒙太奇

蓝图界面

敌方人工智能逻辑

位置移动的时间表

跳跃攻击

分配器

动画通知

基于粒子的检测

火球、爪/咬攻击

攻击组合设计

伤害、死亡和眩晕机制

电平转换

修改景观,包括衬托

包装和运输

虚幻引擎5基本布局和技巧

这门课是给谁上的:
想要学习它的初学者
希望制作交互式人工智能的虚幻引擎中级开发人员
任何想做游戏的人



Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 3.19 GB | Duration: 4h 28m
Create an action game to combat 2 unique AIs including a fire-spreading dragon!

What you’ll learn
Learn skills to use Unreal Engine 5
How to design and create AI by blueprint
Learn to create two unique types of AI
Learn to cause/receive damage for combat

Description
In this course you will create your own action game with high quality gameplay mechanics.

With powerful visual scripting tool blueprint in unreal engine, the creation of interactive combat AI has never been easier than you thought.

You will not only learn theory behind gameplay by creating two unique AIs (One is a basic humanoid melee combat AI and another one is a fire-spreading dragon), but also master design method for new AI and have confidence in design your own one for your game.

Further into the course we will package all amazing contents together and you can share your work with others.

After this course, you will get in-depth experience with Unreal Engine blueprint, animation and gameplay

Topics of this course will cover:

Free assets import from unreal engine marketplace

Character creation and movement

Animation Blueprints

1D and 2D blendspaces

Strafing and Turn-in-place solution

Widget creation inlcuding character name

Two ways for showing health points

Sphere, capsule, trace and particle checks for damage

Blueprint AI framework

HUD creation and animations

Basic material creation

Data structures (enums, arrays, integer, float)

Animation montages

Blueprint Interfaces

Enemy AI logic

Timeline for location movement

Jump attack

Dispatcher

Animation notify

Particle based detection

Fire ball, claw/bite attack

Attack combo design

Damage, death and stun mechanics

Level transition

Modify Landscape including foilage

Package and shipping

Unreal engine 5 basic layout and skills

Who this course is for:
Unreal enigne beginners who want to learn it
Unreal engine intermediate developers who wish to make interactive AIs
Anyone who wants to make games

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