格诺蒙研讨会-盖亚要点-创造现实的程序环境
The Gnomon Workshop – Gaea Essentials – Create Realistic Procedural Environments
视频:MPEG4视频(H264) 1920×1080 30fps 593kbps |音频:AAC 44100Hz立体声161kbps
流派:电子学习|时长:4小时49分 |语言:英语|文件大小解压后:1.72 GB 含项目文件



程序生成的地形可以是艺术指导的,甚至可以与真实世界的卫星数据相结合,这是CG制作的重要基石。盖亚是一个令人兴奋的新工具,用于开发逼真的环境,并已迅速被业界采用。在这个4.5小时的研讨会中,盖亚的创造者和四轴旋转器的联合创始人达克斯·潘迪提供了一个彻底的视角,让你了解使用程序方法创建真实、高清晰度地形所需的所有要素。无论你是经验丰富的老手还是3D爱好者,这个研讨会都将帮助你快速掌握现实世界中使用的地形生成技术。

在这个面向盖亚的综合速成课程中,Dax分享了在高预算制作中用于创建多种真实感环境的技术,包括如何使用真实世界的卫星数据和Dax的个人技术来“膨胀”和侵蚀地形以获得自然效果的概述。随着研讨会的进行,您将学习如何创建更复杂的地形,以获得符合自然规律的高质量和真实感效果。

Dax共享各种纹理设置——所有这些都是使用纹理和卫星地图节点在程序上驱动的,从而为您提供复杂的彩色地图来为您的地形着色。除了演示标准的山脉和侵蚀节点,您还将看到如何利用其他节点,包括吻合、降雪、峡谷化、折叠、岩石贴图、堆栈、剪切、雕刻、表面和粉碎,来实现非常特定的外观和地形形状,这在探索外观开发选项时特别有用。

盖亚项目文件包含在本研讨会中。




Video: MPEG4 Video (H264) 1920×1080 30fps 593kbps | Audio: AAC 44100Hz stereo 161kbps
Genre: eLearning | Duration: 287 Minutes | Language: English | File size: 1.8 GB

Procedurally generated terrains that can be art-directed — or even combined with real-world satellite data — are an important cornerstone of CG production. Gaea is an exciting new tool for developing photorealistic environments and has been quickly adopted by the industry. In this 4.5-hour workshop, Dax Pandhi, creator of Gaea and Co-Founder of QuadSpinner, provides a thorough look at all the essentials you need to know to create realistic, high-definition terrains using a procedural methodology. Whether you’re a seasoned veteran or a 3D hobbyist, this workshop will help you get up to speed quickly in terrain-generation techniques being used in the real world.

In this comprehensive crash course for Gaea, Dax shares techniques that have been used on high-budget productions to create a multitude of photorealistic environments, including an overview of how to use real-world satellite data and Dax’s personal techniques for “bulking up” and eroding terrains for naturalistic results. As the workshop progresses, you’ll learn how to create even more sophisticated terrains for very high-quality and photorealistic results that follow the laws of nature.

Dax shares a variety of texture setups — all driven procedurally using the Texture and Satmaps nodes to give you complex color maps to colorize your terrains. As well as demonstrating standard Mountain and Erosion nodes, you’ll also see how other nodes including Anastomosis, Snowfall, Canyonizer, Fold, RockMap, Stacks, Shear, Carver, Surface, and Shatter can be utilized to achieve very specific looks and terrain shapes — particularly helpful when exploring look-dev options.

Gaea project files are included with this workshop.

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