Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Alien Vines Materials 4.26 外来藤蔓材料

一组外星藤蔓和植物,高分辨率纹理和材质,设置和实例易于调整。它们都是4k(4096×4096),可以根据需要减少。

这组材料和纹理是在考虑各种平台的情况下构建的。它们可以与或不与镶嵌、高度贴图、AO等一起使用。主材质和实例都是定制的,因此您可以根据需要轻松调整它们。

所有的材质都有颜色、粗糙度、高度、环境遮挡和法线贴图,大多数材质都有发射纹理。大小:2.04G

纹理可以在32和4096最大分辨率之间调整(为了便于使用和移动要求,当前设置为2048),材质实例具有所有纹理、色调、粗糙度、法线强度、发射强度、高度距离和镶嵌量的参数。

技术细节
纹理分辨率:都是4k (4096×4096)

材料数量:22 (2个主材料,20个实例)

物料是否从主物料衍生而来,并以实例作为变体:是

纹理数量:115

支持的开发平台:所有

支持的目标构建平台:所有(尽管在windows和android上测试)

重要/附加说明:要在移动设备上使用这些,你需要将纹理最大尺寸保持在2048或更小,并使用“移动”文件夹中的材质。

标签
podsvinesgrowthsupsurfaceimaterials sci-fiscaliforganicalienniens sections creature textures



This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without tessellation, the height map, AO, etc. The master materials and instances are all made so you can easily adjust them, as needed.

All materials have a color, roughness, height, ambient occlusion and normal maps and most have an emissive texture.

The textures can be adjusted between 32 and 4096 max resolutions (currently set to 2048 for ease of use and mobile requirements), and the material instances have parameters for all textures, color hue, roughness, normal strength, emissive strength, height distance and tessellation amount.

技术细节
Texture Resolutions: All are 4k (4096×4096)

Number of Materials: 22 (2 masters, 20 instances)

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 115

Supported Development Platforms: All

Supported Target Build Platforms: All (though tested on windows and android)

Important/Additional Notes: To use these on mobile you will need to keep the textures max size at 2048 or less and use the materials in the “Mobile” folder.

标签
PODSVINESGROWTHSSURFACEMATERIALSSCI-FISCIFIORGANICALIENINSECTSCREATURETEXTURES

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