黑暗的寺庙墙壁。资产创造一个小空间
资产来创造黑暗的寺庙。它是大理石和黄铜,铜质地。
你可以在我的另一个资产包“装饰雕像收藏”中找到一个雕像。(太阳神庙演示中使用了火焰效果。)
技术细节
基于物理的渲染:是
纹理数量:30个纹理。
纹理尺寸:2048×2048(28),2048×4096(1),256×512(1)
碰撞:是的。自动生成。
罗兹:没有
网格数:13个静态网格。
顶点数:32~8288个三角形。
SM_Floor01: 32T,42V
SM_Floor02: 32T,42V
SM_Ceiling: 268T,468V
SM_Pillar01: 1224T,1236V
704吨,646伏
SM_StatuePillar01: 8288T,4919V
SM_StatueProp02: 1416T,783V
SM_StatueProp03: 1336T,742V
SM _ prop 01:252吨368伏
SM _ prop 02:1520吨,1774伏
SM_Chain: 64T,50V
SM_Brazier: 928T,865V
SM_Wall: 848T,974V
材料和材料实例的数量:1材料11实例。
目标平台:PC、XBOX、PS4
测试的平台:PC
标签
prop环境







Assets to create dark-looking temples. It is marble and brass, copper texture.
You can find a statue in my other asset pack ‘Deco statue collection’. (Fire effects were used in the sun temple demo.)
技术细节
Physically Based Rendering: Yes
Number of Textures: 30 textures.
Texture Size: 2048×2048(28), 2048×4096(1) , 256×512(1)
Collision: Yes. Auto generated.
LODs: NO
Number of Meshes: 13 static meshes.
Vertex Count: 32~8288 Triangles.
SM_Floor01: 32T, 42V
SM_Floor02: 32T, 42V
SM_Ceiling: 268T, 468V
SM_Pillar01: 1224T, 1236V
SM_Pillar02: 704T, 646V
SM_StatuePillar01: 8288T, 4919V
SM_StatueProp02: 1416T, 783V
SM_StatueProp03: 1336T, 742V
SM_Prop01: 252T, 368V
SM_Prop02: 1520T, 1774V
SM_Chain: 64T, 50V
SM_Brazier: 928T, 865V
SM_Wall: 848T, 974V
Number of Materials and Material Instances: 1 Material 11 Instance.
Intended Platform: PC, XBOX, PS4
Platforms Tested: PC
标签
PROPSENVIRONMENTS

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