Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Sci Fi Orion Mars Living Quarters 4.26科幻猎户座火星生活区
一组高质量的科幻模块元素,用于构建无限量的游戏关卡或环境。具有许多蓝图功能,如电梯和门。大小解压后:3.9G
巨大的火星地形。一套多样化的模块化建筑资产。与“猎户座火星走廊”(在市场上)相匹配。具有可配置的蓝图电梯。许多打开壁橱、门和抽屉的蓝图。所有的墙内外都是双面的。许多地板、天花板、控制面板和大型建筑细节都有不同的材料,可以换成不同的外观。分层材质实例,一次更改层中的所有颜色,或者仅更改墙或地板的颜色。PBR材料与边缘磨损和垃圾滑块。
查看” RightClickShowInExplorer “(文件夹)中的” ReadMe “文件,它描述了如何导入” Inputs “文件。
火星天穹中的背景图像:由美国宇航局/JPL加州理工学院提供。
包括3个示例环境,火星上一个大的,一个小的,一个新的地形和一个概览地图。
技术细节
特点:
全功能蓝图电梯,带楼层高度参数(固定,当电梯高度超过3米时没有间隙)和楼层数
打开冰箱和冷冻室门以及一些抽屉的厨房蓝图
带开放式壁橱门和抽屉的卧室设计图
一些动画屏幕
打开和关闭车窗玻璃的蓝图
缩放到史诗骨架:是
纹理尺寸:16×16到8192×8192
纹理大小:大多数纹理是2048×2048
碰撞:是,根据资产的复杂程度自动生成
顶点数:24到34,120
罗兹:没有
网格数量:250
材料和材料实例的数量:279
纹理数量:367
蓝图数量:58
支持的开发平台:Windows 64
支持的目标构建平台:Windows和控制台
标签
室内环境外部模块
A massive Mars terrain. A diverse set of modular building assets. Fits together with the “Orion Mars Corridors” (here in the Marketplace). Featuring a configurable Blueprint elevator. Lots of Blueprints for opening closets, doors and drawers. All walls are double sided to build inside and outside. Many of the Floors, Ceilings, Control Panels and large building details have different Materials that can be swapped for different looks. Tiered material instances, change all the colors at once or lower in the tier just the walls or floors. PBR materials with sliders for edge wear and grunge.
Check the “RightClickShowInExplorer” (folder) The “ReadMe” file it describes how to import the “Inputs” file.
background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.
Includes 3 example environment, on Mars one big, one smaller, one with new terrain and 1 overview map.
技术细节
Features:
Fully functional Blueprint elevator with parameters for Floor height (fixed so no gap when elevator height is over 3meters) and number of floors
Kitchen Blueprints with opening Refrigerator and Freezer doors and some drawers
Bedroom Blueprints with opening closet door and drawers
Some animated screens
Blueprint for opening and closing window shields
Scaled to Epic Skeleton: Yes
Texture Sizes: 16×16 to 8192×8192
Texture Size: Most Textures are 2048×2048
Collision: Yes, automatically generated based on complexity of asset
Vertex Count: 24 to 34,120
LODs: No
Number of Meshes: 250
Number of Materials and Material Instances: 279
Number of Textures: 367
Number of Blueprints: 58
Supported Development Platforms: Windows 64
Supported Target Build Platforms: Windows and consoles
Documentation: http://www.nexisdesign.com/ue4/portfolio/orion-mars-living-quarters/
标签
INTERIORENVIRONMENTSEXTERIORMODULARSCI-FIBLUEPRINTSELEVATOR
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