Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Rubble and Debris – Modular Set 碎石和碎片-模块组

内容设置在真实的环境中,并考虑到当前和下一代,每件作品都有几个LOD级别和光照贴图UV。大小解压后:1.18G

特点:

-11个独立碎石堆

-47块独立碎片

-4个带有高度贴图的平铺纹理

-混凝土/砖/块/混合风格类型

-4096×4096纹理

-每个碎石堆的最高LOD设置平均为3k-4k三角形

-100/66/33/10百分比的每个毛石堆块的4个LOD级别

-100/50百分比的每个独立碎片有2个LOD级别

-每件作品都包含第二个UV通道,用于光照贴图烘焙


技术细节
纹理大小:

3x2048x2048
37x4096x4096
缩放到史诗骨架:(否)

碰撞:是(生成)

三角形数量:可变(最多4500个)

LODs:每个碎石堆4个,每个碎片2个(定制)

网格数量:58

材料和材料实例的数量:12

纹理数量:40

支持的开发平台:(Windows,Mac OS。)

支持的目标构建平台:(PC、Mac、Oculus、HTC Vive、PS4、Xbox)

文档:视频教程

标签
props现实环境模块化




Features:

-11 Standalone rubble piles

-47 Standalone debris pieces

-4 Tiled textures with Height Maps

-Concrete/Bricks/Blocks/Mixed style types

-4096×4096 textures

-Highest LOD setting per rubble pile averages at 3k-4k triangles

-4 LOD levels per rubble pile piece at 100/66/33/10 percentages

-2 LOD levels per standalone debris piece at 100/50 percentages

-2nd UV channel is included in each piece for lightmap baking

We are happy to provide you with any assistance at loknarstudio@gmail.com

技术细节
Texture Sizes:

3x2048x2048
37x4096x4096
Scaled to Epic skeleton: (No)

Collision:Yes(Generated)

Triangles Count: Varied (up to 4500)

LODs: 4 Per rubble pile, 2 Per debris piece (Custom Made)

Number of Meshes: 58

Number of Materials and Material Instances: 12

Number of Textures: 40

Supported Development Platforms: (Windows, Mac OS.)

Supported Target Build Platforms: (PC, Mac, Oculus, HTC Vive, PS4, Xbox)

Documentation: Video Tutorial

标签
PROPSREALISTICENVIRONMENTSMODULAR

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