本课程将带您从头到尾了解整个过程,教您一个经过生产验证的工作流程,用于创建皮肤纹理和构建世界各地工作室的专业vfx艺术家使用的皮肤着色器。我们将深入研究工作流程的技术方面,以及我们决策背后的创造性思维过程,确保不仅解释“如何”而且解释“为什么”我们使用这些技术。Skin Texturing And Shading In Mari And Arnold
这种绘制纹理的方式是我作为一名高级视觉效果艺术家每天都在使用的方式,并且充满了我个人在从小型本地商业广告到好莱坞大片故事片的任何事情上使用的技术。
我希望本课程能让你彻底了解如何为任何类型的角色绘制和着色CG皮肤,并有信心将工作流程应用和调整到你作为角色艺术家所从事的任何个人或专业项目中。
当你第一次开始时,在CG中绘制和着色皮肤的过程可能是一项艰巨的任务,充满了技术和艺术挑战。太多时候,由于技术问题或不确定最佳进展方式,创作过程会陷入停顿。
大小:8.1G持续时间11小时 包括项目文件 1920X1080 .mp4 语言:英语+中英文字幕(云桥CG资源站机译)
主要话题:
–模型审查
–介绍Mari及其强大的绘画工具
–使用皮肤扫描纹理来投影绘制详细的皮肤位移和颜色贴图
–Mari中基于节点的纹理绘制工作流
–在Mari中手绘控件和实用程序遮罩,以增加着色器的复杂性
–解释文件格式、置换技术和UDIM工作流程的白板课程
–在Arnold中从头开始构建基于复杂节点的皮肤着色器
–显示整个纹理绘画过程的实时和延时录像
–在整个过程中评估自己的工作,以规划自己的进步
–Arnold for Maya中的基本渲染设置
Skin Texturing And Shading In Mari And Arnold
Info:
When you first start out, the process of painting and shading skin in CG can be a daunting undertaking, riddled with both technical and artistical challenges. Too often the creative process will grind to a halt due to either a technical problem or uncertainty of the best way to progress.
This course will take you through the entire process from A to Z, teaching you a production proven workflow for creating skin textures and building skin shaders used by professional vfx artists in studios all around the world. We will delve deep into both the technical aspects of the workflow, as well as the creative thought process behind our decisions, making sure to explain not only the “how” but also the “why” of we use these techniques.
This way of painting textures is one that I use on a daily basis as a senior visual effects artist, and is filled to the brim with techniques that I have personally used on anything from small local commercials to Hollywood blockbuster feature films.
My hope for this course is to leave you with a thorough understanding of how to paint and shade CG skin for any type of character, as well as the confidence to both apply and adjust the workflow to whatever personal or professional project you undertake going forward as a character artist.
Main Topics :
– Model review
– Introduction to Mari and its powerful painting tools
– Using skin scan textures to projection paint detailed skin displacement and color maps
– A node based workflow for texture painting in Mari
– Hand painting control and utility masks in Mari for added shader complexity
– Whiteboard lessons explaining file formats, displacement technicalities and the UDIM workflow
– Building a complex node based skin shader in Arnold from scratch
– Real time and timelapse recordings showing the entire texture painting process
– Evaluating your own work throughout the process to plan your progress
– Basic render settings in Arnold for Maya
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