Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace – Medieval Modular Church 4.26中世纪模块化教堂(带内部), 一套用于重建中世纪教堂、修道院、修道院的模块化资产。不带家具的修道院建筑群(教堂+钟楼+修道院+食堂+宿舍+写字间+图书馆)LOD0处约为7.100.000三角形,LOD最低处约为1.200.000三角形。(新更新后可以多一点)
技术细节
特点:

模块化建筑元素,如墙、柱子、地板、屋顶、门、窗、拱廊…
使用基本道具和家具进行室内设计
带有蓝图的预组装模块:1座教堂,1座修道院/修道院建筑群,1座钟楼。
材质画家。
一些资源具有UV烘焙纹理,一些使用无缝纹理。
网格在需要的地方使用多个材质槽。
4k PBR金属色工作流程纹理、金属色、粗糙度、遮挡打包在一起。
蜡烛火焰1个粒子
包括示例地图
唯一网格的数量:264

碰撞:是,自动生成

顶点数:4到56033

LODs:是的,根据需要从1到4,自动生成

材料和材料实例的数量:23种材料,55个实例

纹理数量:158

纹理分辨率:

141 – 4096×4096
1 – 4096×512
8 – 2048×2048
3 – 1024×1024
5 – 512×512
支持的开发平台:

Windows:是的

标签
interiorchedralcitymodularvillageabbeymanasterymonkoaitown fantasymedievalchurchcastle


Features:

Modular architecture elements such as walls, pillar, floors, roofs, doors, windows, arcade…
Working interiors with basic props and furniture furniture
Pre assembled modules with blueprints : 1 Church, 1 Monastery/Abbey complex, 1 Bell tower.
Textured in Substance Painter.
Some assets have UV baked textures, some use seamless textures.
Meshes use multiple material slot where needed.
4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together.
1 Particle for Candle Flame
Example Map Included
Number of Unique Meshes: 264

Collision: Yes, automatically generated

Vertex Count: 4 up to 56033

LODs: Yes, from 1 up to 4 where needed, automatically generated

Number of Materials and Material Instances: 23 Materials, 55 Instances

Number of Textures: 158

Texture Resolutions:

141 – 4096×4096
1 – 4096×512
8 – 2048×2048
3 – 1024×1024
5 – 512×512
Supported Development Platforms:

Windows: Yes

标签
INTERIORCATHEDRALCITYMODULARVILLAGEABBEYMONASTERYMONKNoAITOWNFANTASYMEDIEVALCHURCHCASTLE


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