Houdini正迅速成为电影和故事片动画制作中最重要的工具之一。本课程涵盖了使用行业标准工具Maya、Substance Painter、Substance Designer和Houdini with Redshift开始使用纹理和着色的基本技能。Brent Le Blanc是一名纹理和阴影艺术家,拥有超过10年的电影和专题动画经验,在这个2小时的视频教程中,他将指导您完成造型开发的整个过程。The Gnomon Workshop – Getting Started with Look Development in Houdini
Brent从创建一个可重用的look开发工具包开始,这将有助于您将来的所有项目,以便轻松访问HDRIs、相机和Macbeth图表。然后,他详细描述了Maya中的UV阶段,他发现这一阶段具有经常被忽视的重要性。还介绍了Substance Designer,揭示了它如何创建强大的自定义工具,这些工具可在Substance Painter中用于智能材质创建,然后Brent演示了Substance Painter中的纹理,分享了他经过行业验证的非破坏性方法,用于快速抛光具有高度模块化材质的资产。
场景组装是课程的下一个阶段,Brent揭示了如何在Houdini中使用对造型发展至关重要的不同背景。最后一部分结束了光的创造和其他各种必要的提示和技巧在houdini渲染使用Redshift。
这个视频教程提供了作为一名专业纹理和着色艺术家10年来所学到的技术,重点是程序性和非破坏性的工作流程。课程包括各种项目文件,包括特色胸部模型高和低,Painter文件和设计师工具,以帮助您开始。
视频:MPEG4视频(H264) 1920×1080 |时长:2小时22分钟 |语言:英语+中英文字幕(云桥CG资源站机译)|文件大小:2.57 GB 含课程文件
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to get started with texturing and shading using the industry-standard tools Maya, Substance Painter, Substance Designer, and Houdini with Redshift. Brent Le Blanc, a Texturing & Shading Artist with over 10 years of experience in film and feature animation, guides you through the complete process of look development in this 2-hour workshop.
Brent begins with creating a reusable look development kit that will be helpful with all your future projects to easily access HDRIs, Cameras, and Macbeth Chart. He then details the UV stage in Maya, which he’s found to hold a level of importance that is often overlooked. Substance Designer is also introduced, revealing how it can create powerful custom tools that can be used in Substance Painter for smart material creation before Brent demonstrates texturing in Substance Painter, sharing his industry-proven, non-destructive methods for quickly polishing assets with highly modular materials.
Scene assembly follows as the next stage of the workshop, where Brent uncovers how to use the different contexts inside Houdini that are essential for look development. The final segment finishes out with light creation and various other essential tips and tricks for rendering in Houdini using Redshift.
This workshop offers techniques that have been learned over 10 years working as a professional texturing and shading artist with an emphasis on procedural and non-destructive workflows. Included with the workshop are various project files, including the featured Chest model HI and LO, Painter file, and Designer tool, to help get you started.
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