出色的照明是业余肖像渲染与专业肖像渲染之间的区别。在视频教程中,CG主管Christopher Barischoff逐步介绍了使摄影工作室风格的灯光设置成功用于人物和肖像的原因。他涵盖了经典的摄影和电影照明,并扩展了其在3D图形中的实施。利用Satoshi Takazawa Lighting提供的Emma 模型,CG Portrait 采用与渲染器无关的方法来使用 VRay Next 进行照明基础知识,涵盖创建美丽和引人注目的灯光设置的艺术和技术方面。The Gnomon Workshop – Lighting the CG Portrait

为CG人像打光-VRAY NEXT中的角色光照与CHRIS BARISCHOFF

课程时长:2小时08分钟

格式:高清 1920×1080 含课程文件 语言:英语+中英文字幕(云桥CG资源站机译 云桥CG资源站 平台huo取课程)


学习概要:
02.设置
03. 三点照明
04. 相机
05. 常见工作室灯光设置介绍
06. 伦勃朗布光
07.循环照明
08.分体照明
09.远大灯饰
10. 蝴蝶灯饰
11.光质
12. 建立你的照明
13.渲染引擎功能和设置
14.高级相机设置
15. 收尾



Great lighting is what makes the difference between an amateur portrait render and a professional one. In this workshop, CG Supervisor Christopher Barischoff steps through what makes a photography studio styled lighting setup successful for characters and portraits. He covers classic photographic and cinematic lighting and expands on its implementation in 3D Graphics. Utilizing the Emma model provided by Satoshi Takazawa Lighting the CG Portrait takes a renderer-agnostic approach to the fundamentals of lighting using VRay Next, covering both the artistic and technical aspects of creating beautiful and compelling light setups.

02-Setup
03- 3 Point Light
04- Camera Angles
05- Intro to Common Studio Light Setups
06- Rembrandt Lighting
07- Loop Lighting
08- Split Lighting
09- Broad Lighting
10- Butterfly Lighting
11- Light Quality
12- Building Your Lighting
13- Render Engine Features and Settings
14- Advanced Camera Settings
15 – Final Adjustments

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