在这个在线课程中,观众将建立在第一个教程的工作流程上,并学习使用Houdini生成更复杂的地形和景观的高级技术,并在像虚幻引擎4这样的游戏引擎中使用它们。Creating Terrains using Satellite Data in Houdini

我们将主要关注如何导入和处理卫星地形数据

-使用多层信息(包括植被散射遮罩)将点云转换为实际高度场。
-通过烘焙地图将其转换为游戏资产

本课程是为中级用户设计的,他们对Houdini有很好的了解,最好是已经看过《Houdini游戏地形生成入门》课程。

观看本课程后,人们可以期望能够使用真实世界的卫星数据,并结合先进的地形技术在Houdini产生惊人的景观。

虽然本课程的重点是游戏引擎的应用,但这些技术也可以应用在VFX的环境创造中。

David CGMK |时长:4:42小时|视频:H264 1920×1080 |语言:英语+中英文字幕(云桥CG资源站 机译)含课程文件

In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.

We will be focusing mostly on how to import and process satellite topography data to

– Convert point clouds into actual height fields with multiple layers of information including vegetation scattering masks.
– Convert it into game assets with baked maps

This course has been designed for intermediate users who have a good knowledge of Houdini and ideally who have watched the Introduction to Terrain Generation for Games with Houdini course.

After viewing this course, people can expect to be able to use real world satellite data and combine it with advanced terrain techniques inside Houdini to generate amazing landscapes.

Even though this course focuses on game engine application, these techniques can also be applied in VFX for Environment creation.

发表回复

后才能评论