如果您是对科幻设计感兴趣的初级或中级3D艺术家,同时也对接受一门课程来指导您的双手,并逐步完成一系列逐渐复杂的设计,直到您有信心制作出您想要的任何东西,那么本课程将非常适合您!我设计这门课程的目的是以连贯而实用的方式介绍设计,通过采用现实生活中的物体并赋予它们科幻色彩。我们将把保温瓶、板条箱、铲子、头盔、混凝土障碍物、医疗包、眼镜、交通锥、冷却器、游戏机等物品变成时尚的科幻道具。

在这门课程中,您将学习精通3D Studio Max、V-Ray和Plasticity,并掌握一些快速设计的出色技巧,例如Max的自动折痕工作流程。为了使您的设计更加顺利,除了建模之外,您还将学习如何在V-Ray中创建程序材质,以便您可以立即向模型添加复杂的细节、损坏和污垢,而不必担心展开UV或进入Substance Painter。V-Ray贴花功能被广泛使用,因此您只需将贴花对象放置在模型上,即可快速添加贴纸和徽标。此外,您还将学习如何直接在Max中轻松渲染和添加后处理效果、体积光和镜头效果,而无需进入Photoshop或任何其他程序。Max和V-Ray拥有您所需的一切!

这门课程将提供给您一个全面的学习机会,让您能够在科幻设计领域中展现您的创造力和技巧。无论您是初学者还是有一定经验的艺术家,本课程都将帮助您提升您的设计技能,并让您能够制作出令人惊叹的科幻作品。加入我们,开始您的科幻设计之旅吧!

由Arrimus 3D制作
MP4 创建 | 视频:h264,1280×720 | 音频:AAC、44.1 KHz、2 Ch
类型:电子学习 | 语言: 英语 | 持续时间:43 场讲座 (27小时 30分钟) | 大小:23.8 GB

利用 Arrimus 3D 的设计原则和使用 Max 和 Plasticity 的决策来改进您的科幻设计。

您将学到什么
学习如何使用 3DS Max 进行高水平的科幻资产创建。
学习如何在高水平上使用可塑性来创建科幻资产。
了解我在创建科幻资产时考虑的设计原则和决策。
采用现代物体并将它们重新设计成漂亮的科幻资产。

要求
本课程适合能够学习 Plasticity 和 Max 的完全初学者。可以使用其他多边形建模包。

Created by Arrimus 3D
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 43 Lectures ( 27h 30m ) | Size: 23.1 GB

Improve your sci-fi designs with Arrimus 3D’s principles of design and decision-making using Max and Plasticity.

What you’ll learn
Learn to use 3DS Max at a high level for sci-fi asset creation.
Learn to use Plasticity at a high level for sci-fi asset creation.
Learn the design principles and decisions that I think about when creating sci-fi assets.
Take modern objects and redesign them into nice-looking sci-fi assets.

Requirements
This course is suitable for complete beginners who have access to Plasticity and Max. Other poly-modeling packages can be used.

Description
Fast. Fun. Dynamic. Practical. Easy-to-grasp. Are you a beginner or intermediate 3D artist who is interested in sci-fi design? Are you interested in a course that guides your hand and takes you step-by-step through a series of gradually more complex designs until you are confident in making anything you want? If you are then this course is for you! I designed this course to introduce design in a cohesive and practical way, by taking real life objects and giving them a sci-fi twist! We will take objects like thermoses, crates, shovels, helmets, concrete barriers, medkits, glasses, traffic cones, coolers, game consoles, and more and turn them into sleek sci-fi props. You will become proficient in 3D Studio Max, V-Ray, and Plasticity and learn some great techniques for fast design such as the auto-crease workflow for Max. To sweeten the deal, in addition to modeling, you will also learn how to create procedural materials in V-Ray so you can add complex detail and damage and grime to your models right away without having to worry about unwrapping UVs or going into Substance Painter. V-Ray decals are used extensively so you can add stickers and logos quickly by just placing the decal object on your model. You will also learn how to easily render and add post-processing effects, volume lights, and lens effects directly in Max without having to go into Photoshop or any other program. Max and V-Ray have all that you need! This course will continue to get updates for months to come so be sure to visit often to see the new content and stay tuned for updates on my Youtube channel: Arrimus3D.

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