Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Character Attribute System 4.26角色属性系统



独立系统,可以添加到任何兵,允许创建统计/属性(可用于健康管理,法力,耐力,能量,力量,灵巧等,任何进展的价值),设置一个最高级别,每个级别所需的经验。升级,缩放统计/属性值。设置自定义值计算的频率,如生命值恢复、法力恢复等。
有一些函数可以花费免费的stat/attribute点数来增加你的stats/attribute值。您可以为每个stat/attribute设置一个成本(以免费属性点为单位)。
提供了一个小部件,它有一个健康栏,等级进展栏,一个统计表显示了升级所需的经验,当前等级,玩家名称,免费的统计/属性点,健康和生命回复。属性,以及允许您花费属性点来增加每个统计/属性的逻辑。
系统为每个属性处理2组值,一组用于基本值,另一组用于临时属性/属性操作(buff、debuff、被动技能甚至装备/物品)。
该系统带有用于健康恢复的示例逻辑,并且很少有样本统计。所有的蓝图都有很好的注释,并且有一个实现教程,可以根据需要提供实时帮助/支持。整个系统非常灵活,可以与我的其他系统一起使用。
技术细节
-创建自己的统计/属性
-调平
-按级别缩放统计信息/属性
-设定的最大电平
-设置每个级别所需的经验
-花费免费属性点来增加属性/属性
-为每个属性/属性设置成本
-死亡和升级事件
-示例小部件
-属性计算的自定义刻度频率
-2组统计/属性值
-多人游戏支持
-与我的法术/能力系统兼容
预期平台:
在Windows平台上进行了测试,但它也可以在其他平台上运行。
标签
RPG模块化人员进度蓝图

Create stats/attributes that scale with level. Ideal for your next project with RPG elements. Compatible with the Spell/Ability System!

Standalone system that can be added to any pawn, allows creation of stats/attributes (can be used for health management, mana, stamina, energy, strength, dexterity etc. any value that progresses), set a maximum level, experience needed per each level. Level up, scale stat/attribute values. Set frequency of custom value calculations such as health regeneration, mana regeneration etc.
There are functions in place to spend free stat/attribute points to increase values of your stats/attributes. You can set a cost (in terms of free attribute points) per stat/attribute.

Comes with a sample widget which has a health bar, level progression bar, a stat sheet shows experience needed to level up, current level, player name, free stats/attributes points, health and health regen. attributes, and logic to let you spend attribute points to increase each of the stats/attributes.

The systems handles 2 sets of values for each stat, one for the base values and one for temporally attribute/stat manipulations (buffs, debuffs, passive skills or even equipment/items).

The system comes with sample logic for health regeneration, and few sample stats. All the blueprints are well commented and there is an implementation tutorial, live help/support is available on request. The entire system is very flexible and can be used in conjunction with my other systems.
技术细节
-Create your own stats/attributes
-Level up
-Scale stats/attributes per level
-Set maximum level
-Set experience needed per each level
-Spend free attribute points to increase stats/attributes
-Set cost for each stat/attribute
-Death and Level Up events
-Sample Widget
-Custom tick frequency for attribute calculations
-2 sets of stat/attribute values
-Multiplayer support
-Compatible with my Spell/Ability System

Intended Platform:
Tested on Windows platform, but it should work on other platforms too.
标签
RPGMODULARPLAYER PROGRESSIONBLUEPRINTS