多通道渲染和合成的完整视频教程 教程大小 解压后4.21G 含工程文件素材 共19节课程 语言:英语+中文字幕(机译)1920X1080 mp4
描述:

在这个培训系列中,3D艺术家罗比·布兰汉姆使用Maya、VRay和Nuke经历了基本和高级的多通道渲染和合成技术。这些教程将展示如何获得对渲染和合成过程的更多控制,以显著加快工作流,并给予用户更大的艺术控制。生产技术包括如何简化渲染层,渲染过程和合成树设置。演示的渲染过程包括点位置、紫外线、法线、面比率、环境遮挡和许多其他内容。有一个关于虚拟灯光选择和2.5D重新照明的深入讨论,以帮助微调2D环境中的3D照明。深度渲染和合成工作流演示了如何管理复杂数据和提高3D渲染管道的稳定性。还有封面艺术的细分,以及如何在高质量的制作环境中应用这些技术。

教程目录:
01项目设置
02渲染元素基础
03Nuke第1部分梳理通道
04Nuke第2部分梳理通道
05多遮罩
06实用程序通过设置
07 Uv通道
08点位置通道
09在组件中重新照明
10过滤渲染层渲染对象属性
11景深运动模糊
12深度合成
13灯光选择
14降解渲染
15水下场景第1部分
16水下场景第2部分
17封面图像分解外部
18封面图像水下外部分解
19额外渲染设置层
Multi Pass Rendering and Compositing – full video tutorial by The Gnomon Workshop
Description:

In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control. Production techniques include how to streamline the render layer, render pass, and compositing trees setups. Render passes that are demonstrated include point position, uv, normals, facing ratio, ambient occlusion and many others. There is an in depth discussion about VRay Light Selects and 2.5D relighting to help fine tune the 3D lighting in a 2D environment. Deep Rendering and Compositing workflows are demonstrated on how to manage the complex data and improve stability within the 3D rendering pipeline. There is also a breakdown of the cover art and how the techniques can be applied in a high quality production environment.

01 Project Setup
02 Render Element Basics
03 Combing Passes in Nuke Part 1
04 Combing Passes in Nuke Part 2
05 Multi Mattes
06 Utility Passes Setup
07 Uv Pass
08 Point Position Pass
09 Relighting in Comp
10 Filtering Render Layers Vray Object Properties
11 Depth of Field Motion Blur
12 Deep Compositing
13 Light Selects
14 Degrain Renders
15 Under Water Scene Part 1
16 Under Water Scene Part 2
17 Cover Image Breakdown Exterior
18 Cover Image Breakdown Exterior Under Water
19 Bonus Render Setup Layers