MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(云桥CG资源站 机译) |时长:58节课(6h 41m) |大小解压后:6.1 GB

用Unity和C#创建在线多人游戏以及如何创建基于Turn的多人游戏

你会学到:
了解如何使用Unity和C#创建在线多人游戏。
使用C#为多人游戏创建简单到复杂的脚本
了解游戏开发过程。
实现编写可维护代码的最佳编码实践
发展强大的和可转移的解决问题的技能。
学习制作在线多人游戏的客户端-服务器模式。
学习同步各种设备上的游戏

要求
在开始本课程之前,您应该了解Unity的基础知识。像保存场景、导航界面、创建预设以及在检查器中添加和修改组件。
您应该了解C#的基础知识,例如创建变量、修改变量和调用函数。
能够运行Unity的Mac或PC
Unity 2019或更新版本的副本
问答和社区的常规互联网接入。

描述
了解如何使用Unity创建自己的制作就绪的在线多人回合制卡牌游戏。我们将从基本的多人游戏概念开始,一起创建一个基于生产就绪回合的在线扑克游戏,该游戏可以发布到谷歌游戏商店和苹果应用商店等应用商店。

本课程旨在让每个人都能轻松理解,唯一需要具备的是Unity和C#的基本知识,因为我们将深入中间编程概念,当然还有学习创建自己的在线多人游戏的热情。

在本课程中,我们将创建一个基于在线回合的多人扑克游戏,但您学习的网络原则和策略将适用于您希望的任何类型的在线游戏。在课程结束时,我们将创建一个生产就绪的游戏,已经实现了设计原则,以保持我们的代码的大代码库和可读性。

在本课程结束时,您会对以下内容感到满意:

管理各种类型的网络游戏。

指导复杂游戏的基本多人游戏原则。

追踪网络玩家和NPC。

创建游戏内聊天系统。

创建排行榜系统。

创建交互式用户界面。

将设计原则应用到大型代码库中。

以及更多的概念…

从今天开始学习,让我来帮助你的游戏开发之旅。

这门课是给谁上的:

对学习如何制作多人游戏感兴趣的学生。

想创作和发布自己游戏的人。

本课程面向想要创建自己的多人游戏的中级Unity用户。

经验丰富的游戏开发人员。

这门课是给谁的
对学习如何制作多人游戏感兴趣的学生。
想创作和发布自己游戏的人。
本课程也是为那些想要深入研究中级编码,并使用C#编程多人游戏体验的人准备的


The Complete 2021 Unity Multiplayer Bootcamp with C#
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 58 lectures (6h 41m) | Size: 5.74 GB

Create online multiplayer games with Unity and C# and How to create Turn Based multiplayer games

What you’ll learn:
Learn how to create an online multiplayer game using Unity and C#.
Create simple to complex scripts for multiplayer games using the C#
Gain an understanding of the game development process.
Implement best coding practices for writing maintainable code
Develop strong and transferrable problem solving skills.
Learn the client-server model of making online multiplayer games.
Learn to synchronize game played across various devices

Requirements
Before starting this course you should understand the basics of Unity. Like saving scenes, navigating the interface, create prefabs and add and modify components inside the inspector.
You should have a understanding of the basics of C#, such as creating variables, modifying those and calling functions.
Mac or PC capable of running Unity
A copy of Unity 2019 or newer
Regular internet access for Q&A and community.

Description
Learn how to create your very own production ready, online multiplayer turn based card game using Unity. We’ll be starting from basic multiplayer concepts and creating a production ready turn based online poker game together, which can be published into app stores like Google play store and Apple app store.

This course has been designed to be easily understandable to everyone, only thing which one needs to have is the basic knowledge of Unity and C# as we would be diving into intermediate programming concepts and of course an enthusiasm to learn to create your own online multiplayer games.

In the course we’ll create an online turn based multiplayer poker game but the networking principles and strategies you learn will be applicable to any kind of online game you wish. by the end of the course we would be creating an production ready game having implemented design principles to maintain large codebase and readability of our code.

At the end of this course you will be comfortable with :

Managing networked games of every genre.

Basic multiplayer principles guiding a complex game.

Tracking networked players and NPC.

Creating an in game chat system.

Creating a Leaderboard System.

Create Interactive UI’s.

Implement design principles to large codebases.

and much more concepts…

Start learning today and let me help me contribute to your game development journey.

Who this course is for:

Students interested in learning how to make multiplayer games.

People who want to create and publish their own games.

This course is for intermediate Unity users who want to create their own multiplayer games.

Experienced Game Developers.

Who this course is for
Students interested in learning how to make multiplayer games.
People who want to create and publish their own games.
This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#

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