自动化不同的装配设置是任何主要工作室生产流水线的一个重要部分。在这个5小时的视频教程中,学习Maya中装配和Python脚本的所有基本元素,课程的结构使得即使是初学者也能跟上,即使你以前从未做过任何装配或脚本。Nick为观众提供了关于常用节点、变形器、约束的课程,并解释了Maya中各种其他类型的关系。随着研讨会的进行,概念变得越来越复杂,您可以一步一步地进行演示,并将其应用到您自己的项目中。The Gnomon Workshop – Master Rigging & Python Scripting In Maya

你可能会问:如果大多数公司已经有了索具安装工具,我为什么要费心学习脚本?在某种程度上,你可以不用写脚本就能应付过去。然而,工作室工具只能让你走这么远。在许多情况下,您需要自动化重复的任务。现在,想象一下必须手动装配100根不同尺寸的绳索悬挂在天花板上?这会花你很长时间。脚本增强了您自己的个人工作流程,让您的工作效率无限提高,从而让您在竞争中占据优势。

通过完成本课程,您将创建了几个助手脚本和一个Python肢体装备创建工具,并带有图形用户界面。肢体功能将包括IK/FK切换、全套基本肢体控制和伸展骨骼。所有教授的技能将帮助操纵艺术家非常快速地建立和维护动画就绪的资产。当构建装备的过程被编写脚本时,用新模型、附加功能或不同的联合布局来更新装备变得容易得多。

时长5小时 20分钟 包含课程文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)
The Gnomon Workshop-Maya骨骼绑定和Python脚本


Automating different rigging setups is an essential part of the production pipeline at any major studio. Learn all the fundamental elements of rigging and Python scripting in Maya with this 5-hour workshop, which is structured so that even beginners can follow along — even if you’ve never done any rigging or scripting before. Nick eases viewers in with lessons about the commonly used nodes, deformers, constraints, and explains various other types of relationships within Maya. As the workshop progresses, the concepts become more complex with step-by-step demonstrations that you can follow and apply to your own projects.

You may ask: If most companies already have rigging setup tools, why should I bother to learn scripting? To some degree, you could get by without scripting. However, studio tools can only get you so far. There will be many instances where you’ll need to automate a repetitive task. Now, imagine having to manually rig 100 pieces of variously sized ropes dangling from a ceiling? It would take you a long time. Scripting enhances your own personal workflow and makes you infinitely more productive, and therefore gives you an edge over the competition.

By completing this workshop, you will have created several helper scripts and a Python limb rig creation tool — complete with a graphical user interface. Limb functionality will include IK/FK switching, a full set of basic limb controls, and stretchy bones. All of the skills taught will help rigging artists to very quickly build and maintain animation-ready assets. When the process of building rigs is scripted, it becomes so much easier to update your rig with a new model, additional functionality, or a different joint layout.

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