仅用5小时学会虚幻引擎!
你会学到什么
专为希望在业余时间打造虚幻引擎技能的艺术家和开发人员量身定制的专业技术
从几何图形到材料,从照明到互动,所有方面的提示
探索如何创造建筑水的效果
如何使用顶点绘制交互绘制多种材质
如何将特定地形导入虚幻引擎
还有更多!
流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥CG资源站 机译)|大小解压后:6.74 GB 含课程练习文件 |时长:4h 56m
想了解更多关于虚幻引擎的知识,但没有时间参加冗长深入的课程?在本系列中,讲师乔治·马埃斯特里分享了为那些希望在业余时间打造虚幻引擎技能的艺术家和开发人员量身定制的专家技术。乔治分享了从几何到材料、照明到互动的所有技巧。探索如何创建建筑水效果,使用顶点绘制交互式绘制多种材质,将特定地形导入虚幻等等。
虚幻引擎是为各种应用程序创建游戏、可视化和虚拟现实的好方法。加入我们这个系列,为虚幻艺术家和开发者探索各种技巧和技术。我们将关注照明、材料、交互性等领域。
练习文件夹包含许多文件,所有这些文件都将在整个系列中使用。
如果您正在使用其他应用程序,如Photoshop或3ds Max,我们将在本课程中稍微介绍一下,请继续,只需将您的3ds Max项目设置到“取消项目”文件夹中。
Unreal Engine: Lunchtime Lessons
休息一下,加入我们的虚幻世界。
学习目标:
专为希望在业余时间打造虚幻引擎技能的艺术家和开发人员量身定制的专业技术
从几何图形到材料,从照明到互动,所有方面的提示
探索如何创造建筑水的效果
如何使用顶点绘制交互绘制多种材质
如何将特定地形导入虚幻引擎
还有更多!
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.60 GB | Duration: 4h 56m
Learn Unreal Engine in only 5 hours!
What you’ll learn
Expert techniques tailored for artists and developers looking to build their Unreal Engine skills in their spare moments
Tips on everything from geometry to materials to lighting to interactivity
Discover how to create an architectural water effect
How to use vertex painting to interactively paint multiple materials
How to import specific terrain into Unreal engine
And Much More!
Description
Course details
4h 56m
Beginner
Want to learn more about Unreal Engine, but don’t have time for a lengthy, in-depth course? In this series, instructor George Maestri shares expert techniques tailored for artists and developers looking to build their Unreal Engine skills in their spare moments. George shares tips on everything from geometry to materials to lighting to interactivity. Discover how to create an architectural water effect, use vertex painting to interactively paint multiple materials, import specific terrain into Unreal, and much more.
Unreal Engine is a great way to create games, visualizations, and VR for a wide range of applications. Join us for this series that explores a variety of tips and techniques for Unreal artists and developers. We’ll look at areas such as lighting, materials, interactivity, and more.
The exercise folder contains a number of files, all of which will be used throughout the series.
If you’re using other applications such as Photoshop or 3ds Max, which we’ll get into just a little bit with this course, go ahead and just set your 3ds Max project to the UnrealProject folder.
Take a quick break and join us with Unreal.
Learning Objectives:
Expert techniques tailored for artists and developers looking to build their Unreal Engine skills in their spare moments
Tips on everything from geometry to materials to lighting to interactivity
Discover how to create an architectural water effect
How to use vertex painting to interactively paint multiple materials
How to import specific terrain into Unreal engine
And Much More!
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