用于创作参数化3D 资源、模型、素材和图案的优秀3D 设计软件

使用标准Adobe Substance 3D Designer 软件创作参数化3D 资源、模型、素材、图案和光照,可完全自主控制创作过程。

语言:多语言|文件大小解压后:620 M
Adobe Substance 3D Designer,创建无缝材质和图案、图像滤镜、环境灯光,甚至三维模型。每个资产可以输出无限的变化。

材料创作的行业标准。
Substance 3D Designer应用于许多行业,是大多数视频游戏和视觉效果素材管道的中心。大多数三维创建工具都支持实体参数化材质,并将无缝集成到任何工作流中。将您的材料直接发送给实体3D画师和Stager。

无损的,非线性的。
基于节点的工作流允许您使用多种方法。该过程的任何步骤都可以在以后修改。尝试一切,随时调整。

无限的可能性,无限的组合。
Designer附带了丰富的节点库,可以从头开始创建您的资产。从实体三维资产和实体三维社区资产的数千种材料中构建和学习。

超越物质。
生成动态三维模型,或组合现有元素,如曲线和kitbash模型。创建参数化环境灯光,以便在实体3D支持的任何应用程序中使用。
发布说明

支持的操作系统:
macOS 10.14或更高版本64位

Language: Multilingual | File size: 2.35 GB
With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.

The industry standard for material authoring.
Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

Nondestructive, nonlinear.
The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.

Endless possibilities, infinite combinations.
Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

Go beyond materials.
Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.
Release Notes

Supported Operation Systems:
macOS 10.14 or later 64 bit

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